FlippedNormals – Introduction to Texture Baking

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通过这个终极介绍了解如何为您的游戏模型烘焙完美的贴图。在《纹理烘焙简介》结束时,您将了解如何烘焙您会遇到的各种专业模型。您将学习的技术被每个游戏工作室使用,从小型独立工作室到大型 AAA 制作。

每次都完美烘焙
我们确定了我们可以烘焙的纹理类型、为什么要烘焙它们,以及以后每种纹理的可能用例。虽然烘焙允许我们捕捉大量细节,但了解某些纹理的作用以及我们如何使用它们很重要。

专业技术
在纹理烘焙简介中学习通常为大型工作室保留的技术。我们涵盖了光线笼、网格链接、硬边和软边、高多边形和低多边形、复制壳、爆炸网格、浮动几何体、法线贴图格式等等!您还将学习如何修复不良烘烤,这是每个专业人士都需要知道的技能。还包括您可以进行的练习,以便每次都能获得完美的烘焙。

您的导师 Charlie “Chunck” Trafagander 是一名自由游戏艺术家、独立开发者、教程制作者,并且总体上是个好奇心强的人。在为一些独立开发者工作后,他已经能够接触到游戏开发中的大多数角色,他还喜欢在他的 YouTube 频道“Get Learnt”上以各种格式进行细分。

技能水平
虽然纹理烘焙在很大程度上依赖于其他基础技能,但强烈建议对纹理烘焙一无所知的初学者艺术家学习本课程。该课程涵盖了几种不同的软件,您应该具备这些软件的工作知识。有关详细信息,请参阅课程要求。

要求
为了最大限度地提高您对本课程的体验,建议您:

对建模和 UV 展开充满信心
知道如何使用您选择的建模应用程序有效地导入/导出 3D 文件 对
Substance Painter 或 Marmoset Toolbag 3 或 4使用的
工具有深入的了解
Substance Painter 2020
Marmoset Toolbag 4 包含
16
个高清视频
3D课程中使用的网格
家庭作业文件跟随
章节
01 – 什么是纹理烘焙
02 – 烘焙资产
03 – 我们可以烘焙哪些贴图
04 – 其他纹理
05 – 为什么 UV很重要
06 – 光线笼子爆炸
07 – 网格链接
08 – 硬软边
09 – 复制壳
10 – 浮动几何
11 – 波浪
12 – AO 静态动态烘焙
13 – 法线贴图格式
14 – 三角剖分
15 – 修复烘焙
16 – 家庭作业

Duration 3h Project Files Included MP4

Title: FlippedNormals – Introduction to Texture Baking

Info:
Introduction to Texture Baking
Learn how to bake flawless maps for your game models with this ultimate introduction. By the end of Introduction to Texture Baking, you’ll know how to bake every kind of model you’ll encounter professionally. The techniques you’ll learn are used by every game studio, from small indie studios to big AAA productions.

PERFECT BAKES EVERY TIME
We identify what kinds of textures we can bake, why we may want to bake them, and possible use-cases for each later down the pipeline. While baking allows us to capture a significant amount of detail, knowing what certain textures do and how we could use them is important.

PROFESSIONAL TECHNIQUES
Learn techniques normally reserved for the big studios in Introduction to Texture Baking. We cover ray cages, mesh linking, hard and soft edges, high and low poly, duplicated shells, exploding meshes, floating geometry, normal map formats, and much more! You’ll also learn how to fix bad bakes, a skill every professional needs to know. Included are also exercises for you to do in order to get perfect bakes every time.

YOUR INSTRUCTOR
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to break down in various formats on his YouTube channel “Get Learnt”.

SKILL LEVEL
While texture baking relies heavily on other foundational skills, this course is highly recommended for beginner artists who have no knowledge of texture baking. The course covers several different software which you are expected to have a working knowledge of. See the course requirements for more detail.

REQUIREMENTS
To maximize your experience with this course, it is recommended you:

Be confident in both modeling and UV unwrapping
Know how to efficiently import/export 3D files with your modeling application of choice
Have a solid understanding of either Substance Painter or Marmoset Toolbag 3 or 4
TOOLS USED
Substance Painter 2020
Marmoset Toolbag 4
CONTAINS
16 HD Videos
3D Meshes used in course
Homework files to follow along
CHAPTERS
01 – What Is Texture Baking
02 – Baking An Asset
03 – What Maps Can We Bake
04 – Misc Textures
05 – Why UVs Matter
06 – Rays Cages Explosions
07 – Mesh Linking
08 – Hard Soft Edges
09 – Duplicate Shells
10 – Floating Geometry
11 – Wavies
12 – AO Static Dynamic Bakes
13 – Normal Map Formats
14 – Triangulation
15 – Fixing Bakes
16 – Homework

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/32161.html

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