
在本课程中,我们将深入介绍如何在 Substance Designer 5 中创建程序砖墙。我们将介绍如何创建具有雕刻感的基础高度贴图,之后我们将继续创建一个法线贴图,增强高度图,并使砖块看起来逼真和有机。一旦完成,我们将从高度图创建一个颜色遮罩,并使用该遮罩来制作多色砖块。
之后,我们将开始通过堆叠泥土和细节层来构建我们的漫反射贴图,我们将通过在它们之间创建苔藓效果和过度生长砖块来完成它。一切完成后,我们将创建粗糙度和金属贴图,我们将通过抛光最终纹理并在 Marmoset Toolbag 2 中渲染所有内容来结束本课程。
更多关于导师
Emiel Sleegers 是一位自学成才的 3D 艺术家,目前居住在荷兰。在过去的 3-4 年里,他一直在自学 3D 艺术,并在许多未宣布的项目中担任自由艺术家。他是所有 3d 事物的爱好者,并且喜欢与渴望学习的其他人分享他获得的知识。
概述
第 1 节:界面概述和理解法线和高度图
第 1 讲 在这里下载课程资料!
第2讲课程介绍
第 3 讲 参考概述
第 4 讲 启动高度图
第 5 讲 完成高度图
第 6 讲 启动法线贴图
第7讲继续细化法线贴图
第 8 讲完成法线贴图
第 2 部分:改进我们的材料并敲定细节
第9讲 介绍
第 10 讲创建漫反射蒙版
第 11 课创建基本漫反射颜色
第 12 讲详细介绍漫反射
第13讲细化漫反射
第14讲完成漫反射细节
第 15 讲创建金属和粗糙度蒙版
第 16 课最终润色和渲染,以及课程总结
第17讲完成漫反射蒙版
第 18 课奖金讲座:使用 3dmotive 进一步学习
学生和中级艺术家应该参加本课程,以学习最新的行业标准方法来创建快速、灵活和高质量的纹理。
Create a Procedural Brick Wall from Start-to-Finish and Learn to Create Materials with Substance Designer!
Last updated 12/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.39 GB | Duration: 3h 46m
What you’ll learn
Texture creation in Substance Designer
Understand PBR texture creation workflow
How to create a proper heightmap, normal map, roughness map, and metallness map
Rendering a high quality texture in Marmoset Toolbag 2
Requirements
Substance Designer
Marmoset Toolbag 2 or higher
Description
In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base height map that has a sculpted feel to it, and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we will create a color mask from out heightmap and use that mask to have multi colored bricks.
After, we’ll start to build up our diffuse map by stacking up layers of dirt and details and we will finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and we will wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag 2.
More about the Instructor
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
Overview
Section 1: Overview of the Interface and Understanding Normal and Heightmaps
Lecture 1 Download Course Materials Here!
Lecture 2 Introduction to the Course
Lecture 3 Reference Overview
Lecture 4 Starting the Height Map
Lecture 5 Finishing the Height Map
Lecture 6 Starting the Normal Map
Lecture 7 Continuing to Refine the Normal Map
Lecture 8 Finishing the Normal Map
Section 2: Refining our Materials and Finalizing Details
Lecture 9 Introduction
Lecture 10 Creating the Diffuse Masks
Lecture 11 Creating the Base Diffuse Colors
Lecture 12 Detailing the Diffuse
Lecture 13 Refining the Diffuse
Lecture 14 Finishing the Diffuse Details
Lecture 15 Creating the Metallic and Roughness Masks
Lecture 16 Final Polish and Render, and Course Wrapup
Lecture 17 Finishing the Diffuse Masks
Lecture 18 Bonus Lecture: Further Learning with 3dmotive
Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating fast, flexible and high quality textures.

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