FlippedNormals – Character Face Texturing in Substance Painter

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角色面部纹理 在 Substance Painter 中的角色面部纹理中,您将学习如何在 Substance Painter 中从头开始纹理角色面部!了解从第一个笔触到皮肤着色器的最终调整的完整工作流程。在本课程结束时,您将能够使用简单而强大的技术来制作自己的角色。

我们将只关注面部,因为它通常是最复杂和最重要的部分。它将使我们能够讨论诸如面部轮廓、化妆、微细节、角色个性以及如何解决您在工作中会遇到的常见纹理挑战等主题。如果你可以纹理脸部,你可以纹理任何东西!

关于您
的讲师 您的讲师 Henning Sanden 从事 3D 工作已有 15 年。在他的电影经历中,他参与了诸如异形盟约、加勒比海盗、毒液、环太平洋:起义、蝙蝠侠 V 超人等电影的制作工作!本系列中展示的技术基于他多年从事纹理艺术家的电影生涯。

覆盖整个贴图过程
我们首先将模型从 ZBrush 中导出,然后将其导入 Substance Painter,涵盖所有特定步骤和设置。从那里我们将使用可平铺贴图结合新的 Warp Projection 功能来提供角色皮肤细节。在此过程中,您将学习使用智能蒙版显着加快纹理处理的强大技术。一旦我们的皮肤细节完成,我们就开始使用填充层在颜色贴图上,一次创建一层颜色贴图。您还将了解如何创建简单而强大的粗糙度贴图以使您的角色流行。

让皮肤着色变得简单
在完成所有基础贴图的第一遍之后,我们将纹理引入 Arnold,在那里我们将设置皮肤着色器。皮肤着色可能是一个非常复杂的过程,所以我们一定要让它简单易懂。完成皮肤着色的第一遍后,这就是角色聚集在一起的步骤。我们还使用了 FlippedNormals Eye 套件,让角色感觉真实生动。

专业且经过测试的纹理工作流程
您将学习一种整体的纹理方法,包括 Painter 中的纹理以及 Arnold 中的皮肤着色。这是一种快速且经过行业验证的工作方式,为您未来的所有角色提供了坚实的框架。

技能级别
在 Substance Painter 中为角色纹理化非常适合对 Substance Painter 和 Maya 有中等了解并且有兴趣将角色纹理提升到新水平的 3D 艺术家!我们建议您了解如何同时使用 Substance Painter 和 Maya,因为我们专注于纹理和着色工作流程,而不是通过功能 AZ。如果您有兴趣学习 Substance Painter 或 Maya,我们强烈推荐我们的入门课程:

Maya
简介 Substance Painter
学习内容
从 ZBrush 导出模型并将其导入 Substance Painter
设置智能蒙版以实现高效的工作流程
在 Substance Painter 中使用 Warp Projection 快速添加毛孔
使用自定义 Alpha 添加皮肤细节
构建颜色逐步贴图 制作
粗糙度贴图
制作 SSS 数量
贴图 从 Substance Painter
导出贴图 从 ZBrush 导出置换贴图
Arnold 中的皮肤着色
如何使用经过测试且简单的纹理工作流程
包含
在进行逼真的纹理和角色工作时,尤其是皮肤,您需要依靠外部资源来获得令人满意的结果。我们将提供本教程中使用的外部资源的低分辨率版本,因此您无需购买任何其他产品即可继续学习。如果您想购买完整版,您会在下面找到资源链接。

19 视频教程
所有场景文件(Maya、ZBrush、Painter)
10 页帮助 PDF
Niyazi Selimoglu 的角色模型
FlippedNormals Face Kit 中全脸 alpha 的 1
个低分辨率版本 FlippedNormals Skin Kit 中的 3 个低分辨率 alpha 版本
1 low-来自 FlippedNormals Eye Kit
软件的 res 版本的眼睛 使用
Substance Painter 7.4
Maya 2022
章节列表:
01 – 工作流程解释
02 – 建模是纹理
03 – 网格准备
04 – 智能面具
05 – 毛孔投影
06 – 毛孔平铺
07 – 喇叭位移
08 –毛孔修复
09 – 置换平衡
10 – 颜色基础
11 – Horns Base
12 – Roughness Base
13 – Color Breakup
14 – Bone Base
15 – Maya 场景设置
16 – Skin Shading
17 – SSS Amount Map
18 – Map Updates
19 – Eye Kit

Duration 5h Project Files Included MP4

Title: FlippedNormals – Character Face Texturing in Substance Painter

Info:
Character Face Texturing in Substance Painter
In Character Face Texturing in Substance Painter, you’ll learn how to texture a character face from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques.

We’ll be focusing exclusively on the face since it’s commonly the most complicated and important part. It’ll allow us to talk about topics such as facial contouring, makeup, micro detailing, character personality, and how to solve common texturing challenges you’ll encounter in your work. If you can texture the face, you can texture anything!

ABOUT YOUR INSTRUCTOR
Your instructor, Henning Sanden, has been doing 3D for 15 years. During his film experience, he’s worked on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman – and many more! The techniques shown in this series are based on his career in film, having worked as a texture artist for years.

COVERING THE FULL TEXTURING PROCESS
We’re starting by exporting our model out of ZBrush and importing it into Substance Painter, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination with the new Warp Projection feature. Along the way, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.

SKIN SHADING MADE SIMPLE
Having done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.

PROFESSIONAL AND TESTED TEXTURING WORKFLOW
You’ll learn a holistic way of texturing, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.

SKILL LEVEL
Texturing a Character in Substance Painter is perfect for 3D artists with an intermediate understanding of Substance Painter and Maya and who are interested in taking their character texturing to the next level! We recommend that you know how to use both Substance Painter and Maya, as we’re focusing on texturing and shading workflows, instead of going through features A-Z. If you’re interested in learning Substance Painter or Maya, we highly recommend our Intro Courses:

Introduction to Maya
Introduction to Substance Painter
WHAT YOU’LL LEARN
Exporting models from ZBrush and importing them into Substance Painter
Setting up Smart Masks for an efficient workflow
Using Warp Projection in Substance Painter for quickly adding pores
Using custom alphas to add skin details
Building a color map step by step
Making a roughness map
Making a SSS amount map
Exporting maps from Substance Painter
Exporting displacement maps from ZBrush
Skin shading in Arnold
How to use a tested and simple texturing workflow
CONTAINS
When doing realistic texturing and character work, particularly skin, you will need to rely on external resources to achieve a satisfying result. We will be providing low-res versions of the external resources used in this tutorial so you can follow along without having to purchase any additional products. Below you’ll find links to the resources in case you wish to buy the full version.

19 Video Tutorials
All scene files (Maya, ZBrush, Painter)
10 Page Help PDF
Character model by Niyazi Selimoglu
1 low-res version of the full face alpha from FlippedNormals Face Kit
3 low-res versions of alphas from FlippedNormals Skin Kit
1 low-res version of an eye from FlippedNormals Eye Kit
SOFTWARE USED
Substance Painter 7.4
Maya 2022
CHAPTER LIST:
01 – Workflow Explained
02 – Modeling is Texturing
03 – Mesh Prep
04 – Smart Masks
05 – Pores Projection
06 – Pores Tileable
07 – Horn Displacement
08 – Pore Fixes
09 – Displacement Balances
10 – Color Base
11 – Horns Base
12 – Roughness Base
13 – Color Breakup
14 – Bone Base
15 – Maya Scene Setup
16 – Skin Shading
17 – SSS Amount Map
18 – Map Updates
19 – Eye Kit

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/32159.html

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