
在本课程中,我们将从头开始学习Zbrush,Blender和Substance Painter。您将学习如何通过高拓扑,通过拓扑结构和UV(均在Zbrush中)使像这样的角色固定化网格,并准备将其在Blender中烘烤,然后在Substance Painter中烘烤并制作纹理。
作为奖励,我们将摆姿势并同时渲染高多边形和低多边形,以使演示效果更好。
首先,我们将从Zbrush的基础知识开始。然后,我们将学习如何通过制作女性头部来进行雕刻。之后,我们将最常用的刷子带到主Ui上,以便更轻松地使用它们并至少使我们的速度提高一倍。接下来将把我们的概念带入Zbrush,并开始从球体上进行雕刻。我们将详细研究制作此角色所需的所有雕刻方法和技术。对其进行着色和优化之后,我们将在Zbrush中摆放我们的超级英雄,进行渲染传递并将其在Photoshop中进行组合以进行作品集渲染。
然后,我们将采用t摆姿势的版本,并开始在Zbrush中手动对其进行重新拓扑。我将告诉您所有您需要了解的有关如何以及为何在Zbrush中进行我的拓扑的知识。完成拓扑后,我们将在Zbrush中再次打开角色。
最后是将其引入Blender的时候了。我将使您熟悉Blender界面和使您入门的功能。然后,我们将快速修复网格上的一些问题,并在Blendet中调整尺寸并将其布置在Uv中,以充分准备船长Fenex进行纹理处理。
然后,我们将从Blender中导出英雄,打开Substance Painter并熟悉其界面和功能。之后,我们将在那里导入模型,烘焙所有必要的地图并开始制作我们的材料。我们将进行实验,甚至可能会从中获得一些乐趣。完成乐趣后,我们将专注于将纹理导出到Substance Painter中。
然后是课程的奖金和实验部分。我们将纹理放入Blender中,以充分展现我们在那里的模型。然后,我将向您展示如何从老式Blender中为网格物体准备好骨架,将其调整为我们的模型并将模型附加到骨架的骨骼上。之后,我们将在骨骼的帮助下移动并摆姿势模型。当我们准备好姿势后,我将教您如何在Blender中进行渲染,甚至制作转盘动画以更好地演示。
最后,我们将花费30分钟来讨论Artstation,作品集和成功演示,并提供示例和一些实用建议。
由于这是绝对的初学者课程,因此不需要Zbrush,Blender或Substance Painter的先前知识。我只是总是建议我在课程中进行练习和做我想做的事情,以便获得最佳的学习体验。因此,让我们打开Zbrush并进入3D角色世界。
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | VTT | Size: 22.1 GB | Duration: 20h 3m
What you’ll learn
3D character for games creation
Zbrush
Basics of Blender
Basics of Substance Painter
Description
So you wanna make 3d characters for games?
But you don’t know the workflow?
Or you don’t know the programs?
Don’t worry, Zbrush-Blender-Substance Painter full 3d game character for Absolute beginners course gets you covered. I am also here for you.
My name is Niko and I am a 3D character artist and teacher. I started working in the game industry 14 years ago and after numerous games and characters, I now teach at ARC academy for game art, make online courses and you probably have stumbled upon my YouTube channel – Speedchar.
In this course we will learn Zbrush, Blender and Substance Painter from scratch. You will learn how to make characters like this one from the high poly, through retopology and UVs ( all in Zbrush) fix your mesh and prepare it for baking in Blender and then bake and make textures in Substance Painter.
As a bonus we will make a pose and render both the high and the low poly to make a better presentation.
First we will start with basics of Zbrush. We will then learn how to sculpt by making a female head. After that we will bring the most used brushes on the main Ui, to have easier access to them and at least double our speed. Following will be bringing our concept into Zbrush and start sculpting it from sphere. We will have a detailed look into all sculpting methods and techniques, required for making this character. After we colorize and refine it, we will pose our superhero in Zbrush, make render passes and combine them in Photoshop for portfolio render.
Then we will take the t-posed version and start retopologizing it by hand in Zbrush. I will tell you all you need to know about how and why I do my retopology in Zbrush. After we are done with retopology we will unwrap the character again in Zbrush.
And at last it will be time to bring it into Blender. I will get you familiar with Blender interface and the features to get you started. Then we will quickly fix some problems on our mesh and resize and arrange our Uvs inside Blendet to fully prepare captain Fenex for texturing.
Then we will export our hero from Blender, open Substance Painter and get familiar with its interface and features. After that we will import out model there, bake all necessary maps and start making our materials. We will experiment and even have a little bit of fun with the materials, maybe. When we finish with the fun, we will concentrate on exporting the textures out of Substance Painter.
And then will come the bonus and experiment section of the course. We will put the textures in Blender to see our model there in it’s full glory. Then i will show you how to get a ready skeleton for your meshes from vintage Blender, adjust it to our model and attach our model to the bones of the skeleton. After that we will move and pose the model witht he help of the bones. When we are ready with the pose i will teach you how to render in Blender and even make a turntable animation for better presentation.
At the end we will spend 30 minutes to talk about Artstation, portfolio and successful presentation with examples and some practical advices.
Since this is Absolute beginners course, no previous knowledge of Zbrush, Blender or Substance Painter is required. I just always recommend with my courses that you practice and do the things i do, in order to get the best possible learning experience. So lets open Zbrush and dive in to the world of 3D characters.
Who this course is for:
Beginners who wants to make their first 3D character for game
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/8657.html