
介绍 Jan Trubac,一位了不起的艺术家,以其令人惊叹的大都会城市项目赢得 Adobe/Allegorithmic 的物质疯狂奖而闻名。他现在与 Levelup Digital 合作,为您带来真正鼓舞人心的教程,教您如何仅使用 Substance Designer 来创建中世纪城市。
从现实生活中的谷歌地图数据中汲取灵感,他准确地以令人印象深刻的细节——以及对 Substance Designer 节点的巧妙使用,演示了如何复制卫星数据。使用从他之前的大都会城市项目中吸取的经验教训,Jan 分享了在处理此类项目时的最佳实践和常见陷阱。
在本教程中,Jan 分享了他创建地形和森林的工作流程。对于城市,他深入研究了如何使用具有基本逻辑的函数来创建墙和塔生成器。您将学习如何建造各种物体,如树木、灌木、岩石,以及如何接近更复杂的结构,如塔楼和大教堂。您还将学习如何在不损害输出视觉质量的情况下保持图形优化。本教程为任何希望在 Substance Designer 中发挥创造力的人提供了丰富的课程。
无论您是 Substance Designer 的新手,还是经验丰富的用户,本教程的课程都将使您对 SD 的核心原则有深入的了解,并为您提供处理此类大型地形/城市项目的技能和知识.
Duration 10h Project Files Included MP4
Title: Gumroad – LevelUp Digital Building a Medieval City
Info:
Introducing Jan Trubac, an incredible artist, famous for winning Adobe/Allegorithmic’s Substance Insanity Award with his mind blowing Metropolitan City project. He has now teamed up with Levelup Digital to bring you a truly inspirational tutorial on how to create a Medieval City using nothing but Substance Designer.
With inspiration from real-life Google Maps data, he accurately and with impressive detail – as well as ingenious use of Substance Designer nodes, demonstrates how to replicate satellite data. Using the lessons he’s learned from his previous Metropolitan City project, Jan shares best practices and common pitfalls when tackling this type of project.
In this tutorial, Jan shares his workflow for creating terrains and forests. For the city, he dives into how to use functions with basic logic to create wall and tower generators. You’ll learn how to build various objects like trees, bushes, rocks, as well as how to approach more complex structures like towers and a cathedral. You will also learn how to keep your graphs optimized without hurting the visual quality of the output. This tutorial is packed with lessons for anyone looking to push their creativity within Substance Designer.
Whether you are new to Substance Designer, or a seasoned user, the lessons from this tutorial will give you a great understanding of the core principles of SD, as well as equipping you with skills and knowledge to tackle large scale terrain/city projects like this.
Chapters
Creating the Base Forest
Walls and Towers
Building walls and Outer terrain
Inner City
Forest Features
Finishing Touches
Software Used
– Substance Designer
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used
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