
学习从头到尾为 VFX 关卡模型制作纹理。
你会学到什么 给
怪物角色
贴图 给女孩角色
贴图 给树角色贴图
清理、导出和渲染
要求
我希望你有某种基本的纹理经验。
您应该在计算机上安装 Substance 3D Painter 8.1.2 及更高版本。
您还应该使用 Zbrush 和 Maya 进行几次讲座。
描述
你想知道如何像 Pro 一样使用 Substance 3D Painter 制作任何纹理吗?
然后我欢迎您参加 Nexttut Substance 3D Painter for Advance 课程
为什么要向我学习
我的名字是 Hamidreza,我作为动画和视觉特效的 3D 艺术家已经有大约 8 年的时间了。我曾制作过许多短动画和几部长动画电影。
好处:在本课程结束时,
您将能够从头到尾为 VFX 关卡模型制作纹理。
您将能够直接在 Substance 3D Painter 中制作自己的材质。
我会学到什么
将 3D 网格贴图从 ZBrush 导出到 Substance 3D Painter
将 3D 模型从 Maya 导出到 Substance 3D Painter
为纹理准备 3D 模型
在 Substance 3D Painter 中制作自定义材质
导出纹理
课程项目
我们将从学习如何从 ZBrush 导出网格贴图并使用它们在 Substance 3D Painter 中烘焙开始。
然后,我们学习如何设置我们的项目并开始纹理化。
我们将使用 Substance 3D Painter 中提供的资产制作每种材质。
然后,我们将使用自定义导出模板导出我们的纹理。
最后,我们将使用 Arnold 渲染器渲染我们的场景。
这门课适合我吗
本课程适用于对使用 Substance 3D Painter 创建纹理感兴趣的 3D 艺术家
谁不是理想的学生
本课程不是为绝对的 Substance 3D Painter 初学者设计的。
我应该知道什么或有什么课程
我希望你有一些基本的纹理经验。
您应该在计算机上安装 Substance 3D Painter 8.1.2 及更高版本。
本课程面向谁 本课程面向
对使用 Substance 3D Painter 创建纹理感兴趣的 3D 艺术家。本课程不是为绝对的 Substance 3D Painter 初学者设计的。如果您是初学者,请先查看我们的初学者课程。
Published 08/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 64 lectures (20h 17m) | Size: 15.1 GB
Learn to make texture for a VFX level model from start to finish.
What you’ll learn
Texturing the Monster Character
Texturing the Girl Character
Texturing the Tree Character
Clean up, Export and Render
Requirements
I expect you to have some sort of basic texturing experience.
You should have Substance 3D Painter 8.1.2 and above installed on your computer.
You should also have Zbrush and Maya for few lectures.
Description
Do you want to know how to make any textures with Substance 3D Painter like a Pro?
Then I welcome you to the Nexttut Substance 3D Painter for Advance course
WHY SHOULD YOU LEARN FROM ME
My name is Hamidreza and I have been a 3D Artist for animation and VFX for about 8 years now. I have worked on many short animations and a few long animated movies.
BENEFITS : By the end of this course,
You will be able to make texture for a VFX level model from start to finish.
You will be able to make your own materials directly in Substance 3D Painter.
WHAT WILL I LEARN
Exporting 3D mesh maps from ZBrush to Substance 3D Painter
Exporting 3D model from Maya to Substance 3D Painter
Preparing 3D model for texturing
Making custom materials inside Substance 3D Painter
Exporting textures
COURSE PROJECTS
We will start by learning how to export mesh maps from ZBrush and use them to bake in Substance 3D Painter.
Then, we learn how to set up our project and start texturing.
We are going to make every material just with provided assets inside Substance 3D Painter.
Then, we will export our textures using a custom exporting template.
Finally, we will render our scene using Arnold renderer.
IS THIS COURSE RIGHT FOR ME
This course is for 3D artists interested in creating textures with Substance 3D Painter
WHO IS NOT THE IDEAL STUDENT
This course is not designed for absolute Substance 3D Painter beginners.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE
I expect you to have some sort of basic texturing experience.
You should have Substance 3D Painter 8.1.2 and above installed on your computer.
Who this course is for
This course is for 3D artists interested in creating textures with Substance 3D Painter. This course is not designed for absolute Substance 3D Painter beginners. if you are beginners then check our beginners course first.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/36263.html