Game Environment Creation: Apocalyptic Scene

Game Environment Creation: Apocalyptic Scene

了解如何使用3ds Max,Substance Painter和虚幻游戏引擎对世界末日环境进行建模,纹理化和渲染

在本课程中,我们将使用3ds Max,Substance Painter和Unreal从零开始构建专业的世界末日游戏环境。我们将从头开始,从参考文献,概念艺术开始,将其应用到我们的环境中。首先,我们将从对场景进行小规模遮挡开始,创建我们需要的资产,如何在环境中进行布局,然后再进入建模。建模将全部在3ds Max中完成,之后,我们将继续展开资产,并且我们将学习如何使用非常整洁的技术使资产看起来平滑,同时保持低多边形。从那开始 我们将在Substance Painter中使用材质对所有资产进行纹理处理,并且将创建可在不同资产之间重用的材料,以提高工作流程的效率。为了完成我们的教程,我们将经历在虚幻引擎中渲染整个环境的过程。

Manuel Rondon | Duration: 13h 25m | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 6,9 GB | Language: English

Learn How to Model, Texture, and REnder an Apocalyptic Environment using 3ds Max, Substance Painter and Unreal Game Engine

In this course, we will build a professional apocalyptic game environment from scratch using 3ds Max, Substance Painter and Unreal. We will start everything from scratch, from looking at references, looking at some concept art, and start applying it onto our environment. First, we will start by making small blockout of our scene and create the assets that we are going to need, how we are going to lay them out in the environment, then we are going to move into modeling. The modeling will be done all in 3ds Max, after that we will proceed to unwrapping the assets, and we will learn how to make the assets look smooth while keeping them low poly by using a very neat technique. From that, we are going inside Substance Painter to texture all of the assets and we will be creating materials that are going to be reusable across different assets for more efficient workflow. To finalize our tutorial, we will go through the process of rendering the whole environment in Unreal Engine.

Game Environment Creation: Apocalyptic Scene

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/10397.html

赞 (0)
steven的头像steven
上一篇 2021年5月22日 上午10:39
下一篇 2021年5月22日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部