Learn To Build An Outdoor Environment With Unreal Engine 4

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在本课程中,我们将使用虚幻引擎 4 从头开始​​创建游戏关卡。本课程将全部关于场景的关卡设计、照明和渲染。我们将在我们的关卡中使用来自 Unreal Marketplace 的免费包。我们将在本课程中讨论许多主题。首先,我们将介绍 UI 的一些基础知识,包括所有窗口和资产的位置以及如何在 UI 中执行基本功能。

我们还将从网格中创建一个简单的地形,并在其上使用顶点绘画将多种材质混合在一起,以获得逼真的森林类型地面。然后,我们将使用 Unreal 树叶画家设置所有树叶,我们可以在其中设置不同的设置,例如比例、位置和旋转变化。最后,我们将在外面的地形上绘制我们所有的树叶。

然后我们将放置我们的对象——从大对象到小对象,这将是一个相当简单的过程,但我们将讨论放置它们的最佳和最合乎逻辑的位置。我们将围绕几个摄像机角度创建整个场景,以便我们可以从最终的屏幕截图中获得最佳效果——当然我们也会确保关卡是可玩的。完成所有这些之后,我们将通过构建场景的照明来完成,我们将在其中设置太阳光、反射球体并调整所有照明设置。我们还将使用后期效果来根据自己的喜好更改场景的视觉外观,并使一切看起来更加逼真。在课程结束时,我们将介绍如何截取屏幕截图,以便在您的作品集中使用。

更多关于导师

Emiel Sleegers 是一位自学成才的 3D 艺术家,目前居住在荷兰。在过去的 3-4 年里,他一直在自学 3D 艺术,并在许多未宣布的项目中担任自由艺术家。他是所有 3d 事物的爱好者,并且喜欢与渴望学习的其他人分享他获得的知识。

Last updated 1/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.98 GB | Duration: 4h 10m

Learn to create a game level from scratch using an industry-standard game engine!

What you’ll learn
Learn how to create a level in Unreal Engine 4 from scratch.
Understand the Foliage system in UE4 to create great looking plants and trees for their games
Learn object placement and layout basics of assets in UE4
Understand how to setup lights, particles, and additional post-process assets to improve the visual look of their course
Requirements
Access to Unreal Engine 4
Adobe Photoshop
Description

In this course we will create a game level from scratch using Unreal Engine 4. This course will all be about level design,lighting and rendering of a scene. We will be using free packs from the Unreal Marketplace for our level.There are many topics we will address in this course. First we will go over some of the basics of the UI, to include the location of all our windows and assets and how to do basic functions within the UI.

We will also be creating a simple terrain out of a mesh and we will use vertex painting on that to blend multiple materials together to get a realistic looking forest type ground. We will then setup all the foliage with the Unreal foliage painter, where we can setup different settings like scale, position, and rotation variation. Lastly, we will then paint all of our foliage on out terrain.

We will then place our objects – going from big objects to small which will be a fairly straight forward process, but we will be discussing the best and most logical places to place them. We will create our entire scene around a few camera angles so that we can get the best possible result from our final screenshots – but of course we will also make sure that the level is playable. After all that is done, we will finish by building the lighting of our scene where we will setup our sun light, reflection spheres, and tweak all our lighting settings. We will also be using post effects to change the visual look of our scene to our liking and to make everything look a bit more realistic. To wrap up the course, we will cover how to take screenshots ready to be used in your portfolio.

More about the Instructor

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/36424.html

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