
在这门面向中级观众的课程中,讲师 Alan Thorn 探讨了 UV 映射和最佳展开技术。UV 映射定义了纹理如何环绕 3D 模型的表面。使用 Blender 展开和优化网格的纹理布局,探索创建无缝和专业级 UV 布局的许多技术。在这些模块中,您将了解 1)。如何使用手动和自动方法展开对象;2)。接缝、孤岛、引脚、投影映射等概念 3)。游戏的纹理图集和优化布局;4)。如何映射字符头;5)。展开提示和技巧以获得快速有效的结果。在本课程结束时,您将为轻松展开对象以获得无缝、精美和逼真的结果打下坚实的基础。
更多关于导师
Alan Thorn 是一位拥有 15 年行业经验的游戏开发者、作家和教育家。他为 PC 桌面、移动和 VR 制作游戏。他创立了“Wax Lyrical Games”,并创作了屡获殊荣的游戏“Baron Wittard: Nemesis of Ragnarok”,担任设计师、程序员和艺术家。他撰写了十六本关于游戏开发的技术书籍,并提供了十门视频培训课程,涵盖游戏编程、Unity 开发和 3D 建模。他曾在“国家电影电视学校”担任客座讲师、“Uppingham 学校”的首席教师,目前是“提赛德大学”的高级讲师,帮助学生发展所需的技能,从事游戏开发教育工作以表彰他们在游戏行业中的理想角色。
Last updated 12/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 587.59 MB | Duration: 2h 31m
Learn to Unwrap and Texture Game Assets Like a Pro with Blender!
What you’ll learn
How to Unwrap objects using multiple methods
Understand core unwrapping and texturing principles
See tips and tricks for optimizing and streamlining unwraps
Requirements
Blender
An image editing software such as GIMP or Photoshop
Description
In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts.In these modules you’ll examine 1).How to unwrap objects using manual and automatic methods; 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.
More about the Instructor
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded ‘Wax Lyrical Games’ and created the award-winning game ‘Baron Wittard: Nemesis of Ragnarok’, working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the ‘National Film and Television School’, as a Lead Teacher for ‘Uppingham School’, and is currently a Senior Lecturer at ‘Teesside University’ where he helps students develop the skills needed for their ideal role in the games industry.

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