
在本课程中,您将学习 PBR 工作流程的工作原理以及在 Substance Designer 中创建高级材质和风格化纹理的所有必要基础知识,以及如何在任何渲染或视频游戏引擎中使用它们。
我们将看到如何在界面和 Substance Designer 的所有面板中导航,我们将看到如何使用混合模式和蒙版来混合图像并创建任何类型的纹理变化,我们将看到程序中可用的最重要节点。
有了明确的基础,我们将应用这些知识创建第一个基本材料,以遵循所有材料创建工作流程。
在体验了第一种材料之后,我们继续使用新方法、新概念并使用我们可以从 Substance Designer 拥有的无穷无尽的节点库中应用的各种技术,继续一个一个地创建 6 种风格化和更高级的材料。
我们将看到如何在它们之间混合这些材料以创建新的材料组合。
在最后一章中,我们将看到如何渲染我们的材料以创建吸引人的专业演示文稿,以及我们如何配置这些材料以在虚幻引擎中使用它们创建地形。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 61 lectures (7h 23m) | Size: 6.1 GB
Learn all the fundamentals to create materials from scratch using the powerful node system of Substance Designer
What you’ll learn:
How the PBR workflow works and how to apply it to create textures in Substance Designer
How to create more than six stylized materials with Substance Designer
A great variety of nodes and techniques to get specific textures and fit different requirements
How to export materials and configure them in different rendering engines like Marmoset Toolbag and Unreal Engine
You will create high quality stylized materials and textures with Substance Designer
You will become a master in procedural material creation with Substance Designer!
Requirements
You only need the Substance Designer software (You can use the 30 days free trial)
(Optional) Marmoset Toolbag to render your materials
(Optional) Unreal Engine to create terrains
Description
In this course you will learn how the PBR workflow works and all the necessary fundamentals to create high materials and stylized textures in Substance Designer and how to use them in any rendering or video game engine.
We are going to see how the to navigate in the interfase and all the panels of Substance Designer, we are going to see how to use the blending modes and the masks to blend images and create any type of texture variations and we are going to see the most important nodes available in the program.
With the fundamentals clear we are going to apply this knowledge creating a first basic material to follow all the material creation workflow.
After the experience with the first material we continue to create one by one 6 stylized and more advanced materials with new methods, new concepts and using a great variety of techniques we can apply from the endless library of nodes that Substance Designer has.
We are going to see how to blend this materials between them to create new combination of materials.
In the last chapter we will see how can we render our materials to create an appealing and professional presentation for portfolio and how can we configure this materials to create terrains with them in Unreal Engine.
Who this course is for
Students and artists who want to learn the most efficient workflow to create procedural and high quality materials
Anyone interested in learn the creation of procedural materials and textures
Game artists who want to expand their knowledge in material creation

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/17646.html