
了解专业环境美术师在为游戏创建销毁资产时的工作方式。您将学习正确的资产规划、创建模块化资产、创建损坏的混凝土和支柱、创建损坏的木材/地板、创建瓦砾堆、模拟碎片等技术!
3DS MAX, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5
所有的建模都将在 3DS Max 中完成,但是,我们还包括了关于如何在 Maya 和Blender中进行非通用技术的额外章节。使用的技术是通用的,可以在任何其他 3d 建模包中复制。雕刻将在 Zbrush 中完成,蒙版/材质创建将在Substance Painter和一些Substance Designer中完成。整个关卡将在虚幻引擎5 中设置,我们还将使用一些 Photoshop 和达芬奇解析。
在本课程结束时,您将深入了解如何为游戏创建破坏。请注意,虽然所有纹理都包括在内,但我们不会讨论如何创建它们,本课程仅专注于创建被破坏的资产和做一些关卡艺术。
27 小时以上!
本课程包含超过 27 小时以上的内容 – 您可以按照每一步进行 – 该课程确实包含一些小的时间间隔,这只是为了加快非常重复的任务,其余的都是实时完成的。但是,我们还实时包含了延时镜头,没有旁白。
我们将首先收集我们的参考资料并审查我们的计划。然后我们将为我们的所有资产创建一个封锁,并已经将我们的场景放在一起以确保一切正常。
之后,我们将开始创建我们所有的最终资产。我们按照破坏类型划分了教程。这意味着我们将首先将柱子进行最终处理,然后是混凝土瓦砾,然后是木头,等等。
完成后,我们还提供了一些关于如何在建筑物周围创建额外关卡艺术的奖励材料,例如额外的建筑物、树木和额外的资产(这将使用延时摄影来完成)
技能等级
本游戏美术教程非常适合熟悉 3DS Max、Substance Designer/Painter 和Unreal Engine等 3D 建模工具的学生- 本教程中的所有内容都将详细解释,我们还包括关于如何复制一些内容的奖励章节Maya 和 Blender 中的技术。但是,如果您之前从未接触过任何建模或纹理工具,我们建议您首先观看这些程序的介绍教程(您可以在 YouTube 上免费找到其中许多或在此网站上付费)
使用的工具
- * 3DS Max
- * Substance 3D Designer and Substance 3D Painter
- * Unreal Engine 5
- * Zbrush
- * Davinci Resolve
- * Photoshop
- * Marmoset Toolbag 4
你的导师
Emiel Sleegers 是一名高级环境美术师,目前在 AAA 游戏行业工作。他曾在 Ubisoft 的《全境封锁 2 + DLC》、Playground Games 的 Forza Horizo n 3 等游戏中工作,并作为自由职业者在多个项目中担任环境艺术家和材料艺术家。
章节排序
共有 72 个视频分为易于消化的章节。所有视频都将具有逻辑命名和编号,以便您轻松找到您想要关注的视频。
字幕
本教程提供英文、西班牙文、俄文和中文字幕。
请注意,字幕是自动生成的,可能并不总是 100% 准确。
Duration 27h Project Files Included MP4
Title: Artstation – Creating Destroyed Assets for Games – In-Depth Tutorial Course
Info:
Creating Destroyed Assets for Games – In-depth Tutorial Course
Learn how a professional environment artist works when creating destroyed assets for games. You’ll learn techniques like correct asset planning, creating modular assets, creating destroyed concrete and pillars, creating destroyed wood/flooring, creating rubble piles, simulating debris, and more!
3DS MAX, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5
All the modeling will be done in 3DS Max, However, we have also included bonus chapters on how to do non-universal techniques in Maya and Blender. The of the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done in Zbrush and mask/material creation will be done in Substance Painter and a little bit of Substance Designer. The entire level will be set up in Unreal Engine 5 and we will also use a bit of photoshop and DaVinci resolve.
At the end of this course, you will have a deep understanding of how to create destruction for games. Please note although all textures are included we will not go over how to create them, this course is solely focused on creating the destroyed assets and doing some level art.
27+ HOURS!
This course contains over 27+ hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, we have also included the time-lapsed footage in real-time without narration.
We will start by gathering our references and going over our planning. Then we will create a blockout for all our assets and already put our scene together to make sure everything works correctly.
After that, we will start to create all of our final assets. We have divided the tutorial up per destruction type. Meaning that we will first take the pillars to final, then the concrete rubble, then the wood, etc.
Once that is done we have also included some bonus material on how we create the additional level art surrounding our building like the additional buildings, trees, and extra assets (this will be done using a timelapse)
SKILL LEVEL
This game art tutorial is perfect for students who have familiarity with a 3d Modeling tool like 3DS Max, Substance Designer/Painter, and Unreal Engine – Everything in this tutorial will be explained in detail and we have also included bonus chapters on how to replicate some techniques in Maya and Blender. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)
TOOLS USED
- * 3DS Max
- * Substance 3D Designer and Substance 3D Painter
- * Unreal Engine 5
- * Zbrush
- * Davinci Resolve
- * Photoshop
- * Marmoset Toolbag 4 (can be replaced with Substance Painter)
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER SORTING
There’s a total of 72 videos split into easy-to-digest chapters. All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27701.html