
大家好,欢迎来到这个新课程。在本课程中,我们将介绍使用 Unreal Engine 5、Blender、Substance Painter 创建这个日本神社环境的整个过程。
我们将在 Blender 中进行建模,使用 Substance Painter 进行纹理化,并在 Unreal Engine 5 中设置场景、光照和材质。
使用的软件 – (Blender、Substance Painter、虚幻引擎 5)
所有建模都将在 Blender 中完成,但是,所使用的技术是通用的,可以在任何其他 3D 建模包中复制。材质和纹理将使用 Substance Painter 创建。关卡艺术、光照和合成将在虚幻引擎 5 中完成。
在本课程中,您将学习创建您在图像和预告片中看到的最终结果所需知道的一切。相同的技术几乎可以应用于任何类型的环境。
本课程有超过8小时的内容!(所有视频都有音频评论)
我们将一起复习本课程的每一步,不会跳过任何内容。该课程没有任何时间流逝,因此您可以轻松完成每一步。
我们将从收集一些参考图像开始,以获得一些初步的想法和场景的氛围。我们将在一个名为 PureRef 的免费程序中排列这些参考图像。在此之后,我们将继续使用 Blender 并开始为我们的神殿建模。我们将仅在 Blender 中从头到尾进行建模的整个过程。我们将使用参考图像来密切创建所有细节和装饰风格设计。
在我们对所有资产进行建模后,我们会将它们导出到 Substance Painter 以开始纹理处理。我们将学习创建高质量和逼真的材质以及 Substance Painter 的主要功能,如智能蒙版、生成器、智能材质等。
之后,我们将所有模型导入虚幻引擎,并将纹理从 Painter 导出到虚幻引擎。为了进一步增强我们的场景,我们将利用新推出的 Megascans 树,这些树由 Quixel 作为 Unreal Engine 用户完全免费提供给我们。我们将学习使用景观工具、树叶编辑工具将所有这些树木放置在我们的场景中。我们还将学习自定义这些树木的不同设置,如风、季节、叶子颜色、健康等。
下一步将是设置我们的照明并为我们的场景营造一种氛围。我们将利用流明等虚幻引擎的新功能为我们的场景获得逼真的照明,接下来我们将设置一个后期处理体积来进一步增强我们场景的视觉效果。
我们将通过设置不同的摄像机角度、为我们的产品组合拍摄高分辨率屏幕截图以及为我们的场景设置日间照明设置来结束本课程。我们会学到很多东西。所以,我希望在课程中见到你,谢谢。
这门课程是为谁准备的?
具有建模、纹理基础知识并想学习如何创建环境的学生。本课程中的所有内容都将详细解释,但对软件的一些先验知识会有所帮助。
MP4 | Video: h264, 1920×1080 | Audio: AAC, 48 KHz
Language: English | Duration: 8h21m | Size: 6 GB
Hello Everyone and welcome to this new class. In this class, we will go over the entire process of creating this Japanese Shrine environment using Unreal Engine 5, Blender, Substance Painter.
We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.
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SOFTWARES USED – (BLENDER, Substance Painter, Unreal Engine 5)
All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.
This course has over 8 hours of content! (All the videos have audio commentary)
We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapses so that you can follow every step easily.
We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called PureRef. After this we will move on to Blender and start modeling our shrine. We will go over the entire process of modelling this from start to finish in Blender only. We will be using reference images to closely create all the details and the ornamental style designs.
After we have modeled all our assets, we will export them to Substance Painter to start with the texturing. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.
After this we will import all our models into Unreal Engine and export the textures from Painter to Unreal Engine. To enhance our scene even further we will make use of the newly introduced Megascans trees that are provided to us for completely free as Unreal Engine users by Quixel. We will learn to use landscape tools, the foliage editing tools to place all these trees in our scene. We will also learn to customize the different settings of these trees like wind, seasons, leaf color, health etc.
The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.
We will end this course by setting up different camera angles, taking high resolution screenshots for our portfolio and setting up a day-time lighting setup for our scene. We are going to learn a lot of things. So, I hope to see you there in the course, thank you.
Who is this course for?
Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/30028.html