Intro To Substance Painter – Creating Normal Maps

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Creating Normal Maps – Substance Painter Tutorial[1hrs 41min] Project Files IncludedThis tutorial will walk you through how to create normal maps inside of Substance Painter. Learn how to Bake Maps, Use Mirroring, Radial Symmetry, Importing Custom Text, Masking, Creating Straight Lines, Using Stroke Spacing, Exporting Maps and more. By the end of the lesson you will have the skills necessary to create complex normal maps on your own hard surface models.Files: FBX, Maya (2020) files and Photoshop files.Video TutorialsThere are 11 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.

Last updated 9/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.22 GB | Duration: 1h 42m

Creating Normal Maps for Hard Surface Objects

What you’ll learn
How to Bake Maps
Use Mirroring
Radial Symmetry
Import Custom Text
Create Straight Lines
Use Stroke Spaceing
Filters
Exporting Maps
Requirements
None
Description
Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 001 Overview

Lecture 3 002 Baking Maps

Lecture 4 003 Substance Normal Intro

Lecture 5 004 Normal Mapping Motor

Lecture 6 005 Using Photoshop

Lecture 7 006 Radial Symmetry

Lecture 8 007 Stitching

Lecture 9 008 Custom Text

Lecture 10 009 Frame Start

Lecture 11 010 Frame Finish

Lecture 12 011 Exporting Maps

Beginner to Advanced Substance Painter Students

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