
如何在 Substance Designer 中制作马赛克风格材质
观看此过程后,您可以轻松创建任何类型的马赛克材质。本教程可以帮助您了解物质设计器中的 SVG 工作流程。使用 SVG,您可以有一种非常灵活的方式来绘制任何东西,例如在物质设计器中的自定义蒙版或图案。马赛克图案可能是这种用法的一个很好的例子,这就是您在本教程中学习的内容。我希望你能学习并享受它。
内容:
* 190 分钟无解说视频
* 1080 分辨率
章节:
* 第 01 章- 第一步:在本章中,我们将设置文件和结构,然后使用 SVG 节点创建马赛克图案。
*第02章-第二步:创建和混合马赛克图案后,是时候在材质中创建我们需要的其他数据了。首先,我们为材质创建高度/法线/环境数据。在表面上增加额外的损坏和划痕可以为材料带来更多的真实感。之后,我们将制作粗糙度/金属/基础颜色数据并最终确定马赛克材料。
使用的软件:
物质设计师
级别:
中级
前提条件 Substance Designer 基础知识
注意:本产品包含干净的 SBS 文件,您可以通过该文件进行学习
注意:所有视频均未解说(即没有画外音视频或字幕)
Duration 3h 10m Project Files Included MP4
Title: Artstation – Handmade Mosaic Tutorial – VOL 03
Info:
How to make Mosaic Style Material in Substance Designer
After watching this process, you can create any type of mosaic material easily. This tutorial can help you to understand SVG workflow in the substance designer. with SVG you can have a very flexible way to draw anything such as a custom mask or pattern in substance designer. The mosaic pattern could be a great example of this usage and that is what you learn in this tutorial. I hope you can learn and enjoy that.
Contents:
* 190 minutes unnarrated videos
* 1080 Resolution
Chapters:
* Chapter 01- First Step: in this chapter, we are going to set up our file and structure and after that create our mosaic pattern with SVG node.
* Chapter 02- Second Step: After creating and blending mosaic patterns, it’s time to create other data that we need in the material. First, we create Height/Normal/Ambient data for our material. Adding extra damage and scratches to the surface can bring more reality to the material. And after that, we are going to make roughness/metallic/base color data and finalized the mosaic material.
Software Used:
Substance Designer
Level:
Intermediate
Prerequisite Basic knowledge of Substance Designer
Attention: clean SBS file are included in this product that you can study over that
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/31797.html