Learn To Build Snow Shaders With Substance Designer

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在 Substance 中的 Winter Shaders 中,我们将逐步完成在 Substance Designer 中创建各种雪纹理的工作流程。首先,我们将在互联网上跳跃以获取一些参考来指导我们获得最终结果。从那里我们将直接进入 Substance Designer 并开始构建我们的第一个图表并构建多个子图表。这将使我们能够更好地掌握每个图的构造方式。
完成初始图形后,我们将导出地图并在虚幻引擎中设置基本着色器。接下来,我们将开始为我们的第二个雪纹理构建图形的过程。完成该图后,我们将在开始构建环境材质时重复从 Substance Designer 导出和导入到 Unreal 的过程。总而言之,我们将构建我们的环境集并添加一些简单的资产来帮助在创建最终渲染之前填充景观。
更多关于导师
Philipp Schmidt 作为一名 3D 艺术家毕业于德国,曾作为自由艺术家参与过许多未宣布的项目,并在 Crytek 的“The Climb”中工作。此外,他一直对 3D 艺术和环境充满热情,他喜欢与和他一样渴望学习的人分享他的知识。

概述

第 1 部分:基本着色器设置介绍

第 1 讲 在这里下载源文件!

第2讲介绍

第 3 讲雪参考和物质之旅

第 4 讲创建基础软雪

第 5 讲创建额外的雪景细节

第 6 讲 创建主要的 Puffy Snow

第 7 讲 创造最终的蓬松雪

第 8 讲 创建基础粗雪

第 9 讲 创造最终的粗雪

第 10 讲创建最终输出

第 11 讲 Unreal 中的测试

第 2 部分:细化和优化着色器

第12讲介绍

第 13 讲 寻找参考资料和设置

第 14 课创建基波

第15讲扭曲基波

第16讲给形状添加噪声

第 17 讲 将噪声混合在一起

第18讲 建设装配路

第19课为雪添加细节

第20讲将雪球效应混合在

第21课 创建雪花

第22课添加表面细节和混合

第23课完成高度图

第24课 创建反照率

第 25 讲 导出到虚幻引擎

第 3 部分:在 Unreal 中设置着色器

第26讲介绍

第27课 合并地图

第28讲设置虚幻引擎

第29课创建基本着色器

第 30 讲 设置基础颜色输入

Lecture 31 连接和注释着色器输入

第 32 课 为着色器添加基础曲面细分

第 33 课 将着色器应用于景观

第34课添加一些基本的植物

Lecture 35 Bonus Lecture: 使用 3dmotive 进一步学习

任何对环境和纹理艺术感兴趣的人,想要扩展软件知识的中级物质设计用户,想要学习在虚幻中设置物质着色器的学生

Last updated 7/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.27 GB | Duration: 5h 13m

Use Substance to create the shaders needed for a winter environment in Unreal 4

What you’ll learn
Setup Shaders with Displacement in Unreal
Create Snow Textures in Substance Designer
Merge Maps in Substance Designer
Requirements
Students will need access to Substance Designer and Unreal Engine
Adobe Photoshop or a similar image editing program
Description
In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed.
Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine. Next, we will begin the process of building the graph for our second snow texture. With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials. To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders.
More about the Instructor
Philipp Schmidt graduated as a 3D Artist from Germany, and has worked as a freelance Artist on numerous unannounced projects and at Crytek on “The Climb”. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

Overview

Section 1: Intro to the Basic Shader Setup

Lecture 1 Download Source Files Here!

Lecture 2 Intro

Lecture 3 Snow References and Substance Tour

Lecture 4 Creating the Base Soft Snow

Lecture 5 Creating additional Snow Details

Lecture 6 Creating the main Puffy Snow

Lecture 7 Creating the Final Puffy Snow

Lecture 8 Creating the Base Rough Snow

Lecture 9 Creating the Final Rough Snow

Lecture 10 Creating the Final Outputs

Lecture 11 Testing in Unreal

Section 2: Detailing and Refining the Shader

Lecture 12 Intro

Lecture 13 Looking for References and Setup

Lecture 14 Creating the Base Wave

Lecture 15 Warping the Base Wave

Lecture 16 Adding Noise to the Shape

Lecture 17 Blending Noise together

Lecture 18 Building the Assembly Road

Lecture 19 Adding Detail to the Snow

Lecture 20 Blending the Snowball Effect in

Lecture 21 Creating the Snowflake

Lecture 22 Adding Surface Detail and Blending

Lecture 23 Finishing the Height map

Lecture 24 Creating the Albedo

Lecture 25 Exporting to Unreal

Section 3: Setting up the Shader in Unreal

Lecture 26 Intro

Lecture 27 Merging Maps

Lecture 28 Setting up Unreal Engine

Lecture 29 Creating the Basic Shader

Lecture 30 Setting up the Base Color Input

Lecture 31 Connecting and commenting Shader Inputs

Lecture 32 Adding the Base Tesselation to the Shader

Lecture 33 Applying the Shader to the Landscape

Lecture 34 Adding some Basic Foliage

Lecture 35 Bonus Lecture: Further Learning with 3dmotive

Anyone interested in Environment and Texture art,Intermediate Substance Design users who want to expand their knowledge of the software,Students who want to learn setting up Substance Shaders in Unreal

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