Unity Shadergraph for Beginners

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本课程分为 8 个部分。我们首先简要介绍 Unity 的通用渲染管线 (URP),并概述着色器图。接下来,我们使用 URP 模板创建一个 Unity 项目,并将其用作构建块以了解有关 Unity 着色器类型的更多信息。在快速回顾着色器的类型并了解 Shadergraph 的基础知识并探索用户界面后,我们继续创建我们的第一个图形,即电视闪烁效果。接下来的几节重点介绍创建各种着色器,其中包括卡通风格的水着色器、涡流着色器、溶解着色器、灯光闪烁效果等等。最后,我们用一个小项目结束了课程,我们在其中为游戏资产创建了一个电动着色器。该课程是为不熟悉 Unity 的初学者创建的,因此其节奏缓慢但包含有关如何使用引擎的有用提示。

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 51 lectures (4h 44m) | Size: 2.27 GB

A Guide to using Unity Shadergraph to create Game Assets


What you’ll learn:
How to User Unity’s Shadergraph to create numerous shaders

Requirements
A Computer with Unity 2019.4 or Unity 2020 Version installed

Description
This Course is broken Down into 8 Sections. We first begin with a brief Introduction to Unity’s Universal Render Pipeline (URP) with an overview of Shader Graph. Next, we create a Unity project with the URP Template and use this as a building block to learn more about unity’s shader types. After a quick review on the types of shaders and understanding the basics of Shadergraph and exploring the user interface we move on to create our first graph which is a TV Flicker effect. The next few sections focus on creating various shaders which include a cartoon style water shader, Vortex Shader, a Dissolve shader, light flicker effect and more. We Finally wrap up the course with a mini project where we create an electric shader for a game asset. The course is created for a beginner audience new to unity so its slow paced but packed with useful tips on how to use the engine. See you in the Course.

Who this course is for
Hobbyists and Beginners who want to understand Shadergraph from the Ground Up

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