探索如何在 Maya 2026 中创建高质量的 3D 模型和动画。本课程涵盖 Maya 的核心技能——建模、纹理、渲染和动画——并采用基于实际项目的工作流程,该工作流程同样适用于电影、动态图形和游戏设计。学习一些基础知识,例如自定义界面、选择和操作对象以及组织场景。接下来,复习多边形建模、创建和优化网格、雕刻、平滑、曲线处理等。了解如何创建材质并将其应用于表面——添加颜色、纹理和反射率——以及如何使用 Arnold for Maya 渲染器集成摄像机、灯光和景深效果。最后,讲师 George Maestri 将向您展示如何使用内置的 Maya 动画工具为您的作品增添动感和活力。
Released: 04/2025
Duration: 5h 4m | .MP4 1280×720, 30 fps(r) | AAC, 48000 Hz, 2ch | 1.14 GB
Level: Beginner + Intermediate | Genre: eLearning | Language: English
Discover how to create high-quality 3D models and animations in Maya 2026. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as customizing the interface, selecting and manipulating objects, and organizing scenes. Next, review polygonal modeling, creating and refining meshes, sculpting, smoothing, working with curves, and more. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity—as well as integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows you how to add movement and life to your work with the built-in Maya animation tools.
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