
通过这本创建四足装备的专业指南来提高装备的质量。在这个时长 6.5 小时的研讨会中,Paween Sarachan 分享了他在与视觉特效制作中经验丰富的专业动画师一起工作时所学到的创建用户友好的装备的提示和技巧。本次研讨会上介绍的绑定系统是与 Framestore 高级动画师 Chalermhol Wattanawongtrakool 和 DNEG 动画主管 Colin McEvoy 合作开发的。它经过尝试和测试,可满足最高质量的制作标准,同时对动画师友好。
本研讨会从基础知识开始,逐步完成最终主体装备的创建。本次研讨会的关键组成部分之一是创建逼真的脊柱,它提供了您将在视觉特效制作中看到的最终输出 – 所有这些都不需要任何插件。您将学习如何使用辅助 Python 脚本创建通用控制装备,以及如何创建具有真实行为的 Spline-IK 系统来推拉胸部和骨盆,从而使所有组件能够有效地一起移动。
Parween 还指导如何创建四肢的 FK/IK 开关设置、IK 拉伸设置以及脚趾设置的双 FK 控制结构技术。您将学习肢体锁定技术、肩胛骨自动瞄准设置,并通过 cMuscleSmartConstraint 节点发现 Parween 的腹部技巧设置。他还介绍了使用 Maya 蒙皮工具的蒙皮权重技术。
本次研讨会包括才华横溢的 Colin McEvoy 使用和测试的模型。
Duration 6h 33m Project Files Included MP4
Title: The Gnomon Workshop – Creating a Quadruped Rig For Production
Info:
Improve the quality of your rigs with this professional guide to creating quadruped rigs. In this 6.5-hour workshop, Paween Sarachan shares the tips and tricks he’s learned to create user-friendly rigs while working alongside experienced professional animators in VFX production. The rigging system featured in this workshop was developed while working with Chalermphol Wattanawongtrakool, Senior Animator at Framestore, and Colin McEvoy, Animation Supervisor at DNEG. It has been tried and tested to meet the highest quality production standards while being animator-friendly.
This workshop begins from the basics and works through the creation of the final main-body rigs in a step-by-step process. One of the key components of this workshop is creating the realistic spine, which gives a final output that you’ll see used in VFX production — all without the need for any plugins. You’ll learn how to use the helper Python script to create the generic control rig and how to create a Spline-IK system with realistic behavior to push and pull the chest and pelvis, allowing all components to move together efficiently.
Parween also instructs how to create the FK/IK switch setup for the limbs, as well as the IK stretch setup, and the double FK control structure technique for the toe setup. You’ll learn the Limb Lock technique, the scapula auto aim setup, and discover Parween’s belly trick setup with cMuscleSmartConstraint node. He also covers the skinning weight technique using Maya’s skinning tools.
Included with this workshop is the model used and tested by the talented Colin McEvoy.
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