The Gnomon Workshop – Introduction to Grooming with Ornatrix in Maya with Santhosh Koneru

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这个介绍性研讨会揭示了为动画角色创建头发并在 Maya 中使用 Ornatrix 进行渲染时需要知道的一切。3D 通才 Santhosh Koneru 详细介绍了所有基础知识以及为 3D 角色生成逼真头发所需的基本工具。

本视频教程的重点是为最终将动画化的角色创建面部毛发。即使您只打算为您的作品集渲染角色的静止画面,也可以应用演示的工作流程。

Santhosh 涵盖的主题包括使用 Substance Painter 创建分布贴图和长度/厚度贴图,并展示了如何广泛使用修改器来匹配您的头发修饰与参考图像。他分享了使用 V-Ray 5 for Maya 中新的 V-Ray 头发着色器的着色技术,并透露了如何优化 CG 电影项目场景的技巧,以及如何在家庭工作站上渲染项目的其他建议。Santhosh 还包括在 Ornatrix 中使用动态的快速概述。

本次研讨会的目标是为您提供有关 Ornatrix 的所有必要知识,以便您为您的 3D 角色和生物探索和创建自己的发型。
使用的软件
Ornatrix Maya V-Ray Substance Painter

Duration 2h 49m MP4

Title: The Gnomon Workshop – Introduction to Grooming with Ornatrix in Maya with Santhosh Koneru

Info:
This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya. Santhosh Koneru, a 3D Generalist, details all the basics as well as the essential tools required to generate realistic hair for your 3D characters.

The focus of this video tutorial is on creating facial hair for a character that will eventually be animated. The workflow demonstrated can also be applied even if you only intend to render a still of your character for your portfolio.

Santhosh covers topics including the creation of Distribution Maps and Length/Thickness Maps using Substance Painter and shows how to extensively use Modifiers to match your hair groom with reference images. He shares shading techniques using the new V-Ray Hair Shader in V-Ray 5 for Maya and divulges tips for how to optimize your scenes for a CG cinematic project with additional advice on how to render projects on your home workstation. Santhosh also includes a quick overview of using dynamics in Ornatrix.

The goal of this workshop is to provide you with all the necessary knowledge of Ornatrix that you need to explore and create your own hairstyles for your 3D characters and creatures.
SOFTWARE USED
Ornatrix Maya V-Ray Substance Painter

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