Automating Animation & Game-Ready Rigs

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在这个为装配工和有抱负的编码员创建的 3 小时研讨会中,我们将深入研究使用 Python 进行模块化装配,从而提高您的脚本编写技能。目标是创建用于装配两足动物的一键式解决方案,并具有定制的潜力以适应其他类型的角色、管道和项目要求。

DNEG 的生物主管 Nick Miller 介绍了一个全面的代码库,并探索了 Python、面向对象编程和装配的中等到复杂的组件。构建自己的模块化索具系统可为您带来多项优势;它不仅可以为您节省大量时间,还可以提高您解决问题的能力,并让您做好准备为公司的索具工具集做出贡献。

观看 Nick 将 Maya 的标准化人体 IK 骨架用作模板,将其用作构建装备的基础。此技术可帮助您整合运动捕捉数据来驱动您的装备。为了展示该系统,Nick 使用 Mixamo 的可下载角色,然后应用他的工具生成功能齐全的装备,然后将动作捕捉作为关键帧应用到装备的控件上。此外,Nick 还指导如何以对游戏引擎友好的方式组织绑定,以便轻松导出骨架和角色网格。

完成本次研讨会后,订阅者将学习基本的绑定技术,包括使用 Python 构建模块化绑定系统、Maya 人体 IK 骨架的基础知识、如何应用运动捕捉数据以及如何为游戏引擎导出绑定。

本研讨会提供的项目文件可为学生提供参考或遵循的指南。可下载的项目文件包括 Nick 的三个角色的资产构建文件夹,包括模型、指南、纹理、脚本、权重和控件,以及他的模块化装配包(nmrig 和 grig)。

MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz | Duration: 3h 09m | 2.37 GB
Genre: eLearning | Language: English

Sharpen your scripting skills as we delve into modular rigging with Python in this 3-hour workshop created for riggers and aspiring coders. The objective is to create a one-click solution for rigging bipeds, with the potential for customization to suit other types of characters, pipelines, and project requirements.

Nick Miller, Creature Supervisor at DNEG, introduces a comprehensive library of code and explores the moderate-to-complex components of Python, Object Oriented Programming, and rigging. Building your own modular rigging system gives you several advantages; not only does it save you significant time, but it also enhances your problem-solving skills and prepares you to contribute to a company’s rigging toolset.

Watch as Nick leverages Maya’s standardized human IK skeleton as a template by using it as a foundation to build rigs. This technique helps you to incorporate motion-capture data to drive your rigs. To showcase the system, Nick utilizes a downloadable character from Mixamo and then applies his tools to generate a fully functional rig before applying motion capture as keyframes onto the rig’s controls. Additionally, Nick instructs how to organize rigs in a game-engine-friendly manner, allowing for easy export of the skeleton and character mesh.

Upon completing this workshop, subscribers will have learned essential rigging techniques, including building a modular rigging system with Python, the basics of Maya’s human IK skeleton, how to apply motion-capture data, and how to export rigs for game engines.

Project files provided with this workshop give students a reference or guideline to follow. The downloadable project files include Nick’s asset build folders for three characters, including models, guides, textures, scripts, weights, and controls, as well as his modular rigging package (nmrig and grig).

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/45096.html

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