The Gnomon Workshop – Master Rigging & Python Scripting In Maya

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在任何大型工作室,自动化不同的索具设置是生产流程中必不可少的一部分。通过这个为时5小时的视频教程,您可以在Maya中学习装配和Python脚本编写的所有基本要素,该视频教程的结构使即使是初学者也可以继续学习-即使您以前从未进行过任何装配或编写脚本。尼克为观众提供了有关常用节点,变形器,约束的课程,并解释了Maya中各种其他类型的关系。随着视频教程的进行,逐步的演示使概念变得更加复杂,您可以循序渐进地进行演示并将其应用于自己的项目。

您可能会问:如果大多数公司已经有了装配设置工具,为什么我还要去学习脚本编写呢?在某种程度上,您无需编写脚本就可以解决问题。但是,工作室工具只能帮助您解决问题。在许多情况下,您需要自动执行重复任务。现在,想像一下必须手动吊装100条悬挂在天花板上的各种大小的绳索吗?这将花费您很长时间。脚本可以增强您自己的个人工作流程,并使您的工作效率无限提高,因此可以在竞争中脱颖而出。

通过完成本研讨会,您将创建一些帮助脚本和一个Python肢体绑定创建工具-带有图形用户界面。肢体功能将包括IK / FK切换,全套基本肢体控件和可伸缩的骨骼。教授的所有技能都将帮助艺术家快速建立和维护可用于动画的资产。脚本编制完钻机的过程后,使用新模型,附加功能或不同的联合布局来更新钻机变得非常容易。

Duration 5h 20m Project Files Included MP4

Title: The Gnomon Workshop – Master Rigging & Python Scripting In Maya

Info:
Automating different rigging setups is an essential part of the production pipeline at any major studio. Learn all the fundamental elements of rigging and Python scripting in Maya with this 5-hour workshop, which is structured so that even beginners can follow along — even if you’ve never done any rigging or scripting before. Nick eases viewers in with lessons about the commonly used nodes, deformers, constraints, and explains various other types of relationships within Maya. As the workshop progresses, the concepts become more complex with step-by-step demonstrations that you can follow and apply to your own projects.

You may ask: If most companies already have rigging setup tools, why should I bother to learn scripting? To some degree, you could get by without scripting. However, studio tools can only get you so far. There will be many instances where you’ll need to automate a repetitive task. Now, imagine having to manually rig 100 pieces of variously sized ropes dangling from a ceiling? It would take you a long time. Scripting enhances your own personal workflow and makes you infinitely more productive, and therefore gives you an edge over the competition.

By completing this workshop, you will have created several helper scripts and a Python limb rig creation tool — complete with a graphical user interface. Limb functionality will include IK/FK switching, a full set of basic limb controls, and stretchy bones. All of the skills taught will help rigging artists to very quickly build and maintain animation-ready assets. When the process of building rigs is scripted, it becomes so much easier to update your rig with a new model, additional functionality, or a different joint layout.

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