CGCircuit – Realistic 3D Clothing

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在此在线课程中,观众将学习如何使用 Marvelous Designer、Zbrush、Maya 和 Substance Painter 制作可用于生产的逼真撕裂服装。我们将介绍 Marvelous Designer 用户界面及其主要功能。以我们之前课程中的角色为例,我们将创建他的服装,我们将对它们进行重新拓扑、雕刻和纹理处理,以使它们准备好制作动画。我们将在 Marvelous Designer 中进行所有服装模拟,在 Zbrush 中进行雕刻,在 Maya 中进行重新拓扑和 UV,在 Substance 3D Painter 中进行纹理处理。

本课程专为对现实主义、服装和一般 3D 角色充满热情的初学者和中级学生设计。

这是系列教程的第 4 篇,我们将在其中创建一个完整的 3D 角色以供制作。对于本课程,您需要具备 Marvelous、Zbrush、Maya 和 Substance 3D Painter 的基本知识,因为在本课程中,我们不教授软件本身,而是教授角色创建的基础知识以及制作的完整工作流程它已准备好投入生产。

关键要点:

  • – 了解 Marvelous 用户界面的关键元素。
  • – 创建 3D 服装的能力
  • – 创建可用于生产的可动画拓扑的能力
  • – 创建良好的 UV 集的能力
  • – 创建主要、次要和三次服装细节的能力。
  • – 使用 Substance 3D Painter 中的程序化和更具艺术性的方法了解服装的纹理处理过程,但使用的技术也可以在 Mari 或其他纹理软件中应用。
  • – 了解服装创作的整个工作流程,不限于课程中使用的软件。

观看本课程后,人们可以期待能够使用与电影、电视制作、游戏和虚拟世界相同的工作流程来制作 3D 服装。这是在行业中获得角色艺术家工作或只是制作成功的 3D 角色艺术作品过程中的关键要素。
我是来自阿根廷的设计师、3D 角色和资产艺术家,在 Digital Domain 3.0 中担任建模师。我喜欢创作逼真的角色,并尝试在每件作品中突破自己的极限。我的两个主要个人项目是“Bedouin Elf”和“Alejandro – Gaucho Argentino”。有了贝都因精灵,我很幸运能够在 Zbrush 峰会 2020 亮点中被选中,这给了我很多曝光率。感谢这个项目,我被邀请与 Adob​​e Substance 3D Painter 合作,为 Substance 3D 杂志创作“Alejandro”。
我很高兴与您分享我的工作流程,并帮助您在这个令人惊叹的角色创建世界中迈出第一步。

使用的工具:Autodesk Maya、Marvelous Designer、Substance 3D Painter、ZBrush
先决条件:Marvelous、Zbrush 的基本知识

Duration 11h 42m Project Files Included MP4

Title: CGCircuit – Realistic 3D Clothing

Info:
In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelous Designer user interface and its main features. Using as an example our character from the previous courses we will create his clothing, we will retopology, sculpt on them and texture them to get them ready to be animated. We will do all the clothing simulation in Marvelous Designer, the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.

This course has been designed for beginner and intermediate students with a passion for realism, garments and 3D characters in general.

This is the 4th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Marvelous, Zbrush, Maya and Substance 3D Painter as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.

Key takeaways:
– Understanding of the key elements of Marvelous User interface.
– Ability to create 3D garments
– Ability to create an animatable topology ready for production
– Ability to create good sets of UVs
– Ability to create primary, secondary and tertiary clothing details.
– Understanding of a texturing process for clothing using procedural and more artistic approaches in Substance 3D Painter, but with techniques that can be applied also in Mari or other texturing software.
– Understanding of the entire workflow of garment creation, not limited to softwares used in the course.

After viewing this course, people can expect to be able to create 3D clothing using the same workflow used for film, TV production, games and the metaverse. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.
I am a designer, 3D Character and asset artist from Argentina working as a Modeler in Digital Domain 3.0. I love to work on realistic characters and I try to push my limits in each piece. Two of my main personal projects were the “Bedouin Elf ” and ‘’Alejandro – Gaucho Argentino’’. With the Bedouin Elf, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure. Thanks to this project I was invited to collaborate with Adobe Substance 3D Painter to create ‘’Alejandro’’ for the Substance 3D Magazine.
I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

Tools used: Autodesk Maya, Marvelous Designer, Substance 3D Painter, ZBrush
Prerequisites: a basic previous knowledge of Marvelous, Zbrush

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/33912.html

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