The Gnomon Workshop – Creating Stone Wall Materials in Substance Designer

向高级纹理艺术家 Josh Lynch 学习,他将讨论他在 Substance Designer 中创建可信石墙材料所使用的行业标准工作流程和技术。

在进入 Substance Designer 之前,Josh 奠定了基础,讨论了选择参考照片和制定“攻击计划”的方法,并清晰概述了他的逼真的石墙材料。接下来的详细演练深入探讨了 Substance Designer,并揭示了如何利用软件及其开箱即用的节点的强大功能来获得逼真的效果。此外,还揭示了利用子图和公开参数来制作高度组织化和有效图表的技巧。

课程的每个部分都进行了分解,以帮助您首先了解理论和实践。Josh 探索的工作流程和技术提供了使用 Substance Designer 的一致、可管理和可预测的方法,可用于创建各种其他材料。

The Gnomon Workshop – Creating Stone Wall Materials in Substance Designer

Duration 2h 50m MP4

Title: The Gnomon Workshop – Creating Stone Wall Materials in Substance Designer

Info:
Learn from Senior Texture Artist, Josh Lynch, as he discusses the industry-standard workflows and techniques he uses to create believable stone wall materials in Substance Designer.

Laying down the foundations before jumping into Substance Designer, Josh discusses his methods for selecting reference photographs and establishing a “plan of attack,” and gives a clear overview of his realistic stone wall material. The thorough walkthrough that proceeds dives deep into Substance Designer and uncovers how to harness the power of the software and its out-of-the-box nodes for realistic-looking results. Plus, uncover tips for taking advantage of subgraphs and exposed parameters for highly organized and effective graphs.

Each section of the class is broken down to help you understand the theory and practice first and foremost. The workflows and techniques explored by Josh provide consistent, manageable and predictable ways of using Substance Designer, which can be used to create a wide variety of other materials.

Software Used:
Marmoset Toolbag Substance Designer

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