
杰伊·卡明斯(Jay Cummings)的本课程将介绍使用Substance Painter进行纹理化的过程,并利用其工具和功能来创建逼真的,可用于游戏的3D资产。Jay探索了资源和准确参考的使用,根据资产意图建立了细节层,以及如何正确利用您的层来确保干净,高质量的结果。
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 44100 Hz | Duration: 1h 10min | File Size: 898 MB
Genre: eLearning | Language: English
This course with Jay Cummings provides a look into the process of texturing using Substance Painter, taking advantage of its tools and features to create a photo-realistic, game-ready 3D asset. Jay explores the use of resources and accurate references, building up layers of detail based on asset intentions, and how to leverage your layers properly to ensure a clean, high-quality result.
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