
你想纹理你的高多边形 Zbrush 角色,并用逼真的皮肤和头发让它游戏准备好,但问题是你以前从来没有做过,你不知道怎么做?
如果这听起来像你,那么我欢迎你参加 Nexttut Education 的游戏角色纹理课程
我的名字是 Masuk Ahemad,我是一名 3D 建模和纹理艺术家。我从 20 岁开始从事制作工作。目前我在印度的小红僵尸工作室工作。
在本课程结束时,您将能够重新构建您的 Zbrush 角色造型并为游戏、纹理皮肤和服装创建低多边形版本,并为您的角色创建游戏准备好的头发并渲染图像以进行演示。
在本课程中,我们将介绍:
- 重新拓扑方法
- 紫外线展开
- 纹理皮肤和衣服
- 创建头发卡
- 渲染演示镜头
我将使用 Zbrush 角色造型开始课程,这是我为另一个教程所做的,然后将其带到 Topogun 进行低多边形版本,然后我们将转移到 Maya 进行 UV 展开。完成 UV 后,我将使用 Marmoset 工具包烘焙纹理所需的所有贴图。然后我将使用非常强大的 Substance Painter 对衣服和皮肤进行纹理处理。最后,我将向您展示如何使用发卡技术创建头发并渲染一些可用于您的投资组合的最终图像。
我为中级建模学生和艺术家设计了这门课程,他们想要为他们的 Zbrush 高多边形角色纹理化并为实时游戏创建头发,但他们没有任何分步教程可循。在本课程中,我使用了Zbrush、Maya、Topogun、Substance Painter 和 Marmoset 工具包,因此请确保您已安装这些软件以便正确学习本课程。
Character Texturing for Games – Download full video course by Skillshare
MP4 1280×720 | Total time: 11h 33m | ENG | Project Files Included | 6.93 GB
Do you want to texture your high poly Zbrush characters and make it Game ready with realistic skin and Hair but the problem is you have never done it before and you don’t know how to do it ?
If this sounds like you then I welcome you to Nexttut Education’s Character Texturing for Game Course
My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.
At the end of this course, you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.
In this course, we will be covering :
- Retopology method
- UV Unwrapping
- Texturing Skin and clothing
- Creating Hair cards
- Rendering for presentation shots
I am going to start the course with the Zbrush character sculpt which I did for an another tutorial and take that to Topogun to do the low poly version then we are gonna move to Maya for UV unwrapping. once I am done with UV I will use Marmoset toolbag to bake all the maps I need for texturing. then I will use the very powerful Substance painter to texture tho clothe and the skin. Finally I am going to show you how to create hair using hair card technic and render some final images which you can use for your portfolio.
I have designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don’t have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.
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