Game Art Institute – Character Creation For Games with Adam Skutt Week 1 – 3

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学习创造游戏角色的艺术。本课程涵盖了从解剖学到服装再到拓扑和纹理的所有内容。Substance Designer 和 Marvelous Designer 只是 Adam 以及 Mari 和 ZBrush 深入研究的一些程序。

如果您希望进入快速发展的游戏行业并获得一份稳定且具有惊人增长潜力的美术工作,那么您需要 Adam Skutt 的课程。

Adam 在 Epic Games 工作,在那里他整天雕刻和绘制逼真的角色,他在这里向您展示在这个行业中脱颖而出所需的技能、工具和工作流程。

这个由 Epic 首席角色艺术家 Adam Skutt 主持的为期八周的直播课程将深入探讨游戏和电影角色创作。

Adam 目前在 Epic 担任高级角色艺术家。在此之前,他是顽皮狗,在《神秘海域 4》中担任首席角色艺术家。

在本课程中,您将学习:

如何为您的角色建立适当的拓扑
基本角色解剖和比例
面部解剖
对于游戏的导入和导出很重要
正确的地图设置
等等……
课程

作业#1

英勇的男性,例如 25 至 40 岁。(人物话题可以讨论,必须是人形)

从胸部向上创造一个值得英雄的角色。这个角色应该在特征的范围内

现实主义。想想来自罪恶之城的 Marv。学会做出有助于推销角色个性和

目的。

对于第一个项目,我将收集参考资料,建立一个概念/行动计划,并

Zbrush Maya 中的高多边形建模技术。

第 1 周展示头部雕刻技术:主要、次要和三次细节
第 2 周评论和更多关于高多边形服装和服装元素创作的演示。
第 3 周对高模模型的最终评论

Duration 8h 30m MP4

Title: Game Art Institute – Character Creation For Games with Adam Skutt Week 1 – 3

Info:
Create Amazing Realistic Game Characters

Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush.

If you wish to get into the fast growing game industry and score a stable art job with amazing potential to grow then you need Adam Skutt’s course.

Adam works at Epic Games where he gets paid to sculpt and paint realistic characters all day long and he is here to show you the skills, tools and workflows that you need to know to excel in this industry.

This live eight week course with Epic Lead Character Artist Adam Skutt will go into the depths of character creation for games and cinematic.

Adam is currently working as a senior character artist at Epic. Previous to that he Naughty Dog where he was a Lead Character Artist on Uncharted 4.

In this course you’ll learn:

How To Establish Proper Topology For Your Characters
Basic Character Anatomy & Proportions
Facial Anatomy That Matters
Importing & Exporting For Games
Proper Map Setup
and much more…
Curriculum

Assignment #1

Heroic male, age 25 – 40 for example. (topic of character can be discussed, must be humanoid)

Create a hero worthy character from the chest up. This character should be in the realm of characterized

realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and

purpose.

For the first project I will go over gathering reference material, establishing a concept/plan of action and

high poly modeling techniques in Zbrush Maya.

Week 1 Demonstrate head sculpting techniques: primary, secondary and tertiary details
Week 2 critique and more demo for high poly clothing and costume elements creation.
Week 3 final critique of high poly model

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