
在本次大师班中,Nate 将介绍如何使用 Substance Designer、Zbrush、Maya 和 Marmoset Toolbag 创建复杂的装饰奖章资产。从 Substance Designer 开始,将利用软件的灵活性和实验能力形成和探索复杂的形状。一旦设置了模板网络并设计了基础高度图,他将转到 Zbrush 完成雕刻。将在 Zbrush 中探索多种技术和工作流程以完成模型,然后开始重新拓扑过程。然后,该资产将移至 Maya 2018 以进行额外的重新拓扑和 UV 创建。最后,他会将所有内容导入 Marmoset Toolbag 3 以烘焙纹理贴图,并设置可用于完成材质工作的照明设备。
MP4 | Video: AVC 1920×1200 | Audio: AAC 44KHz 2ch | Duration: 2h 04m
Genre: eLearning | Language: English | Size: 953 MB
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes will be formed and explored, leveraging the flexibility and experimental power of the software. Once a template network has been setup, and a base heightmap has been designed, he will then move to Zbrush to finalize the sculpting. Multiple techniques and workflows will be explored in Zbrush to finish the model, and then begin the retopology process. The asset will then move to Maya 2018 for additional retopology and UV creation. Finally he will import everything into Marmoset Toolbag 3 to bake texture maps, and setup a lighting rig that can be used for finalizing material work. Additionally, Nate will discuss the benefits of this modular workflow, Substance Designer network reuse, texel density, and lighting theory that can help all artists present their work in a professional manner.
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