
在本课程中,学生将创建一个游戏环境,重点关注植被和植物。在 6 周的时间里,我们将创建植物、树木、岩石和一些混合纹理,将它们导入虚幻开发工具包并组成最终的光照场景。我们将使用各种工具,包括:Maya、Zbrush、Substance 和虚幻开发工具包来实现我们的目标。我将提供我自己的例子,帮助学生缩小他们的风格,专注于具体的细节,这将有助于创造一个更强大的最终作品。我们将讨论颜色、构图和形状语言,以形成具有凝聚力的外观。这将作为一项有价值的学习练习,然后可以直接转化为现代工作室。在课堂结束时,
Zbrush、Substance、Maya、虚幻开发套件
第 1 周 | 介绍/参考资料收集
第 2 周 | 创建岩石和树木的基本工具包
第 3 周 | 为场景创建天篷和更多补充细节
第 4 周 | Substance 和 Zbrush
第 5 周 | 创建一个兴趣点来构图并讲述一个故事
第 6 周 | 完成场景
Duration 6 weeks Project Files Included MP4
Title: CGMA – Vegetation & Plants for Games
Info:
During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks we will be going over the creation of plants, trees, rocks and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene. We will be using various tools, including: Maya, Zbrush, Substance and the Unreal Development Kit to accomplish our goals. I will provide my own examples and help the students to narrow their style and focus on specific details that will help to create a stronger final piece. We will discuss colors, composition and shape language in order to form a cohesive look. This will serve as a valuable learning exercise which can then translate directly to modern studios. At the end of the class, students will have a final piece which can be used for their portfolio and a knowledge that will serve as a great foundation for their careers in games.
Zbrush, Substance, Maya, Unreal development kit
Week 1 | Introduction / Reference Gathering
Week 2 | Creating Your Base Toolkit of Rocks and Trees
Week 3 | Creating a Canopy and More Supplementary Details for the Scene
Week 4 | Substance and Zbrush
Week 5 | Create a Point of Interest to Compose Your Scene Around and Tell a Story
Week 6 | Finalize the Scene
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