CGCircuit – Creating Realistic Grooming using Xgen in Maya

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在此在线课程中,观看者将学习如何使用 Maya 中的 Xgen 创建逼真的修饰。我们将了解 Xgen 的一些基础知识以及如何使头发看起来更真实。以之前课程中的角色为例,我们将创建辫子、短发、睫毛和眉毛,以学习如何创建新郎的不同方法。

本课程专为热衷于现实主义和 3D 角色的初级和中级学生而设计。这是系列教程中的第 6 篇,我们将创建一个准备用于制作的完整 3D 角色。对于本课程,您需要具备 Maya 基础知识,但不需要任何使用 Xgen 的经验。

要点:
深入了解 Xgen 创建过程
了解修饰修饰的不同方法
了解修饰的关键要素。
能够创建头皮和头发创建指南。
能够创建眉毛和睫毛。
能够创建短发和辫子
完全在 Maya 中了解修饰过程,无需使用外部软件。
了解创建修饰的工作流程,不仅限于课程中使用的软件。
能够修复错误和问题。

观看本课程后,人们可以期望能够使用与电影和电视制作相同的工作流程来制作不同类型的发型。这是在行业中找到角色或美容艺术家工作或只是制作成功的 3D 角色艺术作品的过程中的关键要素。

我是一名来自阿根廷的设计师、3D 角色和资产艺术家,在温哥华 Dneg 担任角色艺术家。我喜欢创作真实的角色,并尝试在每件作品中突破自己的极限。
我有机会参与漫威项目,如《女浩克》、《黑豹》、《永远的瓦坎达》和《怪奇物语 4》。
我的两个主要个人项目是“贝都因精灵”和“亚历杭德罗 – 高乔阿根廷人”。凭借贝都因精灵,我很幸运地在 Zbrush 峰会 2020 亮点中入选,这给了我很多曝光机会。感谢这个项目,我受邀与 Adob​​e Substance 3D Painter 合作,为 Substance 3D 杂志创作“Alejandro”。
我很高兴与您分享我的工作流程,并帮助您在这个令人惊叹的角色创建世界中迈出第一步。

Duration 5h 29m Project Files Included MP4

Title: CGCircuit – Creating Realistic Grooming using Xgen in Maya

Info:
Released on: 02/13/2023

Updated on: 08/11/2023

In this online course, the viewer will learn how to create realistic grooming using Xgen in Maya. We will go through some basics of Xgen and what makes hair look realistic. Using as an example our character from the previous courses, we will create the dreadlocks, shorthair, eyelashes and eyebrows to learn different approaches on how to create a groom.

This course has been designed for beginner and intermediate students with a passion for realism and 3D characters in general. This is the 6th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have previous basic knowledge of Maya but not any previous experience using Xgen.

Key takeaways:
Deep dive into the Xgen creation process
Understanding different ways of approaching grooming
Understanding of the key elements of grooming.
Ability to create scalps and guides for hair creation.
Ability to create eyebrows and eyelashes.
Ability to create short hair and dreadlocks
Understanding of the grooming process completely in Maya without using external software.
Understanding the workflow of creating grooming, not limited to the software used in the course.
Being able to fix bugs and issues.

After viewing this course, people can expect to be able to crate different kinds of hairstyles using the same workflow used for film and TV production. This is a key element in the process of getting a job as a Character or Grooming Artist in the industry or just to make successful 3D character art pieces.

I am a designer, 3D Character and Asset artist from Argentina working as a Character Artist in Dneg Vancouver. I love to work on realistic characters and I try to push my limits in each piece.
I had the chance to work in Marvel projects like She-Hulk and Black Panther Wakanda Forever and Stranger Things 4.
Two of my main personal projects were the “Bedouin Elf ” and ‘’Alejandro – Gaucho Argentino’’. With the Bedouin Elf, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure. Thanks to this project I was invited to collaborate with Adobe Substance 3D Painter to create ‘’Alejandro’’ for the Substance 3D Magazine.
I am excited about sharing my workflow with you and helping you to take the first steps in this amazing world of character creation.

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