Rigging for characters in Maya made easy in only 60 minutes

00859918_medium

学习在大约 60 分钟内创建一个完整的下士装备,包括加权过程,节省时间和工作,使用新的姿势编辑器创建自定义变形,创建自定义控制器以加速动画师的工作并获得对角色的最大控制在手和脚上,还可以获得快速给角色加权的技巧。

学习烘焙用 Delta Mush 创建的变形,这样可以将在 Maya 中具有相同变形的角色导出到其他 3D 软件,如虚幻引擎、Unity 或其他 3D 应用程序。

如果您喜欢我们的 Autodesk Maya 角色绑定课程(具有绿巨人角色的课程),我们创建了与本课程相同的绑定,但逐步进行,在这种情况下,您将创建一个类似的绑定,但以自动方式使用一些改进为髋关节、自定义变形和控制器、烘焙变形等。

该过程很简单,指示 Maya 关节所在的位置、创建装备、修改装备以添加重要功能、自定义和自动化控制器、给角色加权,最后添加和烘焙变形以加速此过程。

为了展示课程的有效性,我们将创建 3 个角色绑定,包括这些课程中的加权过程。

Rigging for characters in Maya made easy in only 60 minutes
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 0.98 GB | Duration: 1h 7m

Save time and work creating a complete corporal rig in only 60 minutes including the weighting process

What you’ll learn
At the end of the course, you will be able to create complete corporal rigs for animation in only 60 minutes.
Create and automate custom controls.
Achieve excellent deformations almost automatically without using plug ins.
Create and automate custom deformations with Pose Editor.
Bake deformations to export to other 3D software.
Use Autodesk Maya for Rigging.

Description
Learn to create a complete corporal rig in about 60 minutes including the weighting process, save time and work as never, also create custom deformations with the new Pose Editor, create custom controllers to accelerate the animator work and get the most control over the character on hands and feet, also get tips to weight your character in a fast way.

Learn to bake the deformations created with Delta Mush, and this way export your character with same deformations in Maya to other 3D software as, Unreal Engine, Unity, or other 3D applications.

If you enjoyed our course Rigging for characters in Autodesk Maya (the one with the Hulk character), where we created same rig than this course but step by step, in this case you’ll create a similar rig but in an automatic way with some improvements as a hip joint, custom deformations and controllers, baking deformations, etcetera.

The process is simple, indicate Maya where the joints are, create the rig, modify the rig to add important features, customize and automate controllers, weight the character and finally add and bake deformations to accelerate this process.

To show the effectiveness of the course, we are going to create 3 character rigs including the weighting process along these lessons.

Who this course is for:
Any enthusiast, student or professional who wants to learn to create complete corporal rigs for character animation in only 60 minutes.
People that need rigs without be a rigger.
Save time and work in rigging process.

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/15920.html

赞 (0)
steven的头像steven
上一篇 2021年8月8日
下一篇 2021年8月8日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部