
在本课程中,我们将创建一个外观逼真的舰炮。为此,我们将使用 Maya、Zbrush、UV Layout 和 Substance Painter。一开始,我们在 Maya 中设置了一个 basemesh,以便稍后在 Zbrush 中使用它。在 Zbrush 中,我们将介绍如何创建一些漂亮的金属和木材,然后我将向您展示如何在 ColorID Map 中生成。有了 highpoly 和生成的贴图,我们现在可以修改我们的 basemesh 以将其用作 lowpoly,并使用 UVLayout 来生成我们的 UV。解包资产后,我们将在 Substance Painter 中烘焙低多边形并提供一些颜色。结束时,我们将介绍 Iray 中的渲染,为您的作品集创建一些令人惊叹的镜头。
Duration 9 Classes Project Files Included MP4
Title: 3DMotive – Cannon Texturing in Substance Volume 2
Info:
In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio.
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