
这个 3.5 小时的研讨会分享了人形 3D 角色的完整角色创建过程,从 2D 概念,到 ZBrush、Maya 和 Mari,再到使用 V-Ray 进行最终渲染。Zoic Studios 的角色和生物设计主管 Babak Bina 揭示了他的整个思维过程和 3D 工作流程,他从 2D 概念开始,他将其引入 ZBrush 以探索设计可能性,寻找有趣的方式来执行和增强概念艺术,同时可视化3D 中的角色。
对角色模型感到满意后,Babak 展示了如何使用 ZBrush 的自动化系统 UV Master 创建通用 UV,可以将其导入 Maya 以为多平铺工作流程做准备。纹理也从 ZBrush 开始,Babak 讨论了如何利用遮罩的力量结合 Polypainting 来保持所有雕刻细节。
有了在 ZBrush 中创建的基础 Polypaint,纹理就可以导出到 Mari 中,Babak 在这里介绍了他久经考验的方法,根据从 ZBrush 导出的 Polypaint 和置换在 Mari 中创建不同的通道。在研讨会的最后部分,Babak 研究了最终渲染的最有效照明设置,并浏览了他在 V-Ray 中创建的着色器。
这个中级研讨会要求具备所列软件的一些应用知识,旨在分享巴巴克在电影行业担任角色艺术家期间所学到和收集的行业标准实践、技巧和技巧。
Duration 3h 53m MP4
Title: The Gnomon Workshop – Creating a Realistic Humanoid 3D Character
Info:
This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using V-Ray. Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept that he takes into ZBrush to explore design possibilities, searching for interesting ways to execute and enhance the concept art while visualizing the character in 3D.
Once satisfied with the character model, Babak shows how to create a generic UV using ZBrush’s automated system, UV Master, which can be taken into Maya to prepare it for a multi-tiled workflow. The texturing also begins in ZBrush, where Babak discusses how to harness the strength of masks combined with Polypainting to maintain all your sculpted details.
With the base Polypaint created in ZBrush, the textures are then ready to export into Mari, where Babak walks through his tried-and-tested methods for creating different channels in Mari based on the Polypaint and displacement exported out of ZBrush. In the final portion of the workshop, Babak investigates the most effective lighting setup for the final render and walks through the shaders he creates in V-Ray.
This intermediate-level workshop assumes some working knowledge of the listed software and is aimed at sharing the industry standard practices, tips, and tricks Babak has learned and gathered throughout his years working as a character artist in the film industry.
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