
了解如何使用在 Maya 和 ZBrush 中创建的资产在虚幻引擎 5 中构建游戏环境。高级环境艺术家 Giovani Magana 分享了他专业工作流程中的各种技术,专注于使用基本的模块化方法为游戏环境高效构建资产和架构。
本研讨会面向具有使用 Maya、ZBrush 和 Unreal Engine 的一些先验知识的中级艺术家。Giovani 首先在 Photoshop 中勾勒出初步想法,然后在 Maya 中构建模块化资产套件。他讨论了他创建图块、修剪板、可平铺纹理和可平铺网格的方法,然后演示了如何使用 ZBrush 创建其他资产,例如岩石和道具。
为了结束本次研讨会,Giovani 在虚幻引擎 5 中构建了最终的房屋和环境。他还组装了环境的一角以展示他创建有机景观的完整过程,并提供了使用虚幻引擎完成完整环境的技巧。
研讨会主要侧重于制作构建游戏环境所需的资产;Giovani 的 Substance Designer 和 Unreal 材质图在工作坊中展示,但没有一步一步详细说明。
00. 预览(不包括)
01. 参考和素描
02. 粗略的遮挡和合成
03. 中等遮挡
04. ZBrush 雕刻:石墙
05. 制作平铺网格
06. Thermal Rock Trimsheet
07. Ornate Trimsheet
08. Substance Painter 中的纹理
09. 巨大的岩石纹理
10. 房屋建筑
11. 景观建筑
12. 贴花和 VFX
使用的软件:
Maya、Unreal、ZBrush、Substance Painter
Duration 4h 10m MP4
Title: The Gnomon Workshop – Creating Assets & Architecture for Game Environments
Info:
Discover how to build a game environment in Unreal Engine 5 using assets created in Maya and ZBrush. Senior Environment Artist Giovani Magana shares various techniques from his professional workflow, focusing on efficiently building assets and architecture for game environments using an essential modular approach.
This workshop is intended for intermediate-level artists with some prior knowledge of working with Maya, ZBrush, and Unreal Engine assumed. Giovani begins by sketching initial ideas in Photoshop before building a modular asset kit in Maya. He discusses his approach to creating tiles, trim sheets, tileable textures, and tileable meshes and then demonstrates how to create other assets, such as rocks and props, using ZBrush.
To conclude this workshop, Giovani builds the final house and environment in Unreal Engine 5. He also assembles a corner of the environment to demonstrate his full process for creating organic landscapes, providing tips for finishing up a full environment using Unreal Engine.
The workshop focuses primarily on making the assets needed to build a game environment; Giovani’s Substance Designer and Unreal material graphs are shown in the workshop but are not detailed step by step.
00. Preview (not included)
01. Reference & Sketching
02. Rough Blockout & Composition
03. Medium Blockout
04. ZBrush Sculpting: Stone Wall
05. Making a Tileable Mesh
06. Thermal Rock Trimsheet
07. Ornate Trimsheet
08. Texturing in Substance Painter
09. Massive Rock Texturing
10. House Construction
11. Landscape Building
12. Decals & VFX
SOFTWARE USED:
Maya, Unreal, ZBrush, Substance Painter
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