
本教程是关于Maya+SP机械狗建模与纹理设计完整制作流程教程Modeling and Texturing a Mechanical Dog – Lennard Claussen,时长:16小时46分,大小:24 GB,MP4高清视频格式,教程使用软件:Maya,Substance Painter,附源文件,作者:Lennard Claussen,共16个章节,语言:英语。
Lennard Claussen回来了另一个令人难以置信的硬表面项目。这次,他将引导您完成如何使用Maya,Substance Painter和Photoshop创建机械狗的过程。Lennard分享了他的个人脚本以及一些用于创建复杂的高多边形网格时可用来加快工作流程的工具。
在本循序渐进的教程中,您还将深入了解Lennard的专业技术,这些技术用于创建可信且高度详细的材料,以及他如何创建自己的高质量渲染。无论您是硬表面艺术家还是外观开发艺术家,都不会错过本教程。
关于讲师
Lennard Claussen是来自德国汉堡的数字艺术家。他已经在建筑,汽车和游戏领域工作了4年。作为外观开发艺术家和实时3D艺术家,他曾在大众汽车公司,Infected Digital,Exozet和Slipgate Ironworks等公司工作。作为技术环境艺术家,他曾为宜家,Hoeffner和FOM Real Estate等公司从事大型零售建筑项目。他擅长于制造坚硬的地面资产,并以复杂的武器和车辆而闻名。他的作品受到Maschinen Krieger Universe和Wolfenstein专营权的极大影响。Lennard的资产创建工作流程已在80lvl上进行了精选。
内容
– 17小时的逐步视频教程
– Kitbash模型详细信息
– Maya插件HardMesh的独家折扣代码
– Maya脚本和标记菜单
– Sbsar
–奖励几何文件
– 1080分辨率
–直接流式传输视频(适用于需要可下载文件的Studio,保持联系)
Duration 17h Project Files Included MP4
Title: Levelup.Digital – Modeling and Texturing a Mechanical Dog – Lennard Claussen
Info:
Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes.
In this step-by-step tutorial, you will also gain insight into Lennard’s expert techniques for creating believable and highly detailed materials, and how he creates his quality renders. Whether you’re a hard surface artist or a look dev artist, you won’t want to miss this tutorial.
About the Instructor
Lennard Claussen is a digital artist from Hamburg, Germany. He has been working for 4 years in the fields of architecture, automotive, and games. As a look development artist and realtime 3D artist, he has worked for companies such as Volkswagen, Infected Digital, Exozet, and Slipgate Ironworks. As a technical environment artist, he has worked on large scale retail architecture projects for companies such as Ikea, Hoeffner, and FOM Real Estate. He specializes in hard surface asset creation and is known for complex weapons and vehicles. His work is highly influenced by the Maschinen Krieger Universe and the Wolfenstein franchise. Lennard’s asset creation workflow has been featured on 80lvl.
Contents
– 17 hours step-by-step video tutorial
– Kitbash model details
– Exclusive discount code for Maya plugin HardMesh
– Maya Scripts & Marking Menus
– Sbsar
– Bonus Geometry Files
– 1080 Resolution
– Stream video directly (for Studios who need downloadable files, get in touch)
Software Used
– Maya
– Substance Painter
– Photoshop
Level
Intermediate
Prerequisite
Familiar with software used
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