Maya 3D建模基础技能训练视频教程Maya Modeling Essentials – Motion Design School

Maya 3D建模基础技能训练视频教程Maya Modeling Essentials - Motion Design School

本教程是关于Maya 3D建模基础技能训练视频教程Maya Modeling Essentials – Motion Design School,时长:7小时37分,大小:8.8 GB,MP4高清视频格式,教程使用软件:Maya,附源文件,共11个章节,语言:英语。

建模是3D行业的重要组成部分。没有3D模型,您将无法想象任何动画电影或视频游戏。角色,道具,环境以及几乎每个创意都必须全部或部分地表示为3D模型。3D是一种多功能工具,将对任何当代艺术家都派上用场。但是从哪里开始呢?最好是通过调整一些多边形并简要了解3D知识来开始3D艺术家的旅程。在本课程中,您将从在Maya中创建一个简单的长板模型开始,然后学习如何立即在Substance Painter中对其进行纹理处理。之后,我们将通过一个简单的示例向您展示这些绳索。您面临着一个真正的挑战:您将需要从我们为此课程制作的动画电影中创建完整的3D硬表面角色!

该课程旨在有效地向您介绍3D建模的基本阶段,即使您以前从未这样做过。
第1节
介绍
界面导航和标准Maya工具。

第2节
建模基础
Maya基本建模工具。
通过简单对象的示例学习多边形建模过程。

第3节
硬表面建模
创建长板模型。精通创建正确的拓扑。
创建基本的对象形式;
对象分组;
向网格添加细节以进行平滑处理;
创建最终的几何体。

第4节
UV展开
在Maya中创建模型的UV贴图。准备用于纹理化的模型。

第5节
纹理
创建纹理。Substance Painter中的基本渲染。

第6节: 建立基础概念的
高级建模简介,
思想的发展;
建模前准备;
准备参考资料;
锻炼群众和比例。

第7节
增加
变形器的几何细节工作;
布尔运算。利弊;
与KitBash合作;
创建用于检查模型功能的简单动画。

第8节
使用克隆进行
网格建模在机器人的脊椎和眼睛示例中介绍了什么是网格以及如何将其用于建模。
完成现场。

第9节
为最终模型准备UV将
几何细分为逻辑组;
产生紫外线;
使用UDIM进行UV包装。

第10节:
Substance Painter简介
PBR着色纹理化的关键方面;
纹理烘烤;
复杂对象的纹理化方法。

第11节
准备演示
镜头和动画的场景;
创造富有表现力的姿势;
最终的着色器设置;
颜色和光作为合成方法;
Arnold渲染器简介。

 

Duration 7h Project Files Included MP4

Title: Motion Design School – Maya Modeling Essentials

Info:
What is this course about?

Modeling is an essential part of the 3D industry. You can not imagine any animated movie or video game without 3D models. Characters, props, environment, almost every idea needs to be represented as a 3D model either fully or partially. 3D is a versatile tool that will come in handy for any contemporary artist. But where to start? It`s much better to begin your 3D artist’s journey from tweaking some polygons and getting knowledge about 3D in a nutshell. In this course you will start from creating a simple model of a longboard in Maya and then learn how to texture it in Substance Painter right away. After that, we’ll show you the ropes on a simple example. There is a real challenge for you: you will need to create full a 3D hard surface character from our animated movie that we’ve made for this course!

The course is designed to effectively introduce you to the basic stages of working with 3D modelling, even if you have never done this before.
Section #1
Intro
Interface navigation and standard Maya tools.

Section #2
Modeling Basics
Maya basic modeling tools.
Learning the polygonal modeling process on the examples of simple objects.

Section #3
Hardsurface Modeling
Creating a longboard model. Mastering creating the correct topology.
creating a basic object form;
objects grouping;
adding details to a grid for smoothing;
creating the final geometry.

Section #4
UV Unwrap
Creating a UV map of a model in Maya. Preparing a model for texturing.

Section #5
Texturing
Creating textures. Basic rendering in Substance Painter.

Section #6
Introduction to advanced modeling
creating the base concept, development of the idea;
pre-modeling preparation;
preparation of references;
working out the masses and proportions.

Section #7
Increasing the geometry detailing
work with deformers;
Boolean operations. Pros and cons;
work with KitBash;
creating a simple animation for checking the model functionality.

Section #8
Mesh modeling using clones
What mesh is and how to use it for modeling covered on the example of the robot’s spine and eyes.
Finishing up the scene.

Section #9
Preparing UV for the final model
Subdivision of geometry into logical groups;
Creating UVs;
UV packing using UDIM.

Section #10
Introduction to Substance Painter
Key aspects of texturing for PBR shading;
Textures baking;
Texturing methods of complex objects.

Section #11
Preparing the scene for presentation
camera and animation;
creating an expressive pose;
final shaders setup;
color and light as a composition method;
introduction to Arnold renderer.

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