
本教程包括首先创建一系列材料的完整演练,包括树皮、2 种苔藓和一组树叶卡片。我将介绍如何使用 Zbrush 创建这些材料,而无需使用任何其他软件。完成材料和资产后,我将完成有关如何在不离开 Zbrush 的情况下创建整个旧的生长苔藓覆盖的树木游戏资产的工作流程。结束演练是将旧生长树的最终 FBX 导入 Marmoset 以进行材质设置和最终渲染合成。
技能等级
中级,您应该熟悉 Zbrush、Maya、Photoshop 和 Marmoset 的基本菜单和工作流程
内容
– 从零开始在 Zbrush 中创建整个树,到最后在 Marmoset 中进行低分辨率网格渲染,需要三个半小时的步行时间。
– 1080 分辨率
-Zbrush (2021) 文件
– 用于树网和树叶卡资产的 FBX 文件
-纹理文件用于树叶卡和耕作材料
-Marmoset Web 文件和场景文件(Marmoset Toolbag 3)
Artstation – Creating Old Growth Mossy Tree: Tutorial and Game Assets
Info:
This tutorial includes a full walkthrough of first creating a series of materials including tree bark, 2 types of moss, and a collection of leaf foliage cards. I’ll be going through how you can use Zbrush to create these materials without having to use any other software. After completing the materials and assets I will be going through the workflow on how to create an entire old growth moss covered tree game asset without having to leave Zbrush. Concluding the walkthrough will be importing the final FBX of the old growth tree into Marmoset for material set up and final render composition.
Skill Level
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset
Contents
– Three and a half hour walk through covering the entire tree creation from scratch in Zbrush to final low res mesh render in Marmoset.
– 1080 Resolution
-Zbrush (2021) files
-FBX files for tree mesh and foliage card assets
-Texture files For foliage cards and tilling materials
-Marmoset web file and scene file (Marmoset Toolbag 3)
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/36174.html