
我们将从头开始,首先创建一个高分辨率的 Sub-D 模型。之后,我们会将其转换为优化的游戏网格并创建一些 UV。然后我将向您展示如何使用 Substance Painter 创建令人惊叹的纹理,并使用 Marmoset Toolbag 实时渲染我们的板条箱。
我们甚至在最后制作了一点全息动画,以使我们的资产更有趣。
[话题]
使用 SubD 建模创建高分辨率模型。
将 High Poly 模型转换为可用于游戏的网格。
UV 映射并充分利用我们的 UV 空间。
使用 Substance Painter 烘焙法线贴图。
使用 Substance Painter 添加纹理和贴花,
使用 Marmoset Toolbag 实时渲染 Sci-Fi Crate。
在 Toolbag 内制作全息动画。
Duration 10h Project Files Included MP4
Title: ArtStation – Model & Texture A Game Asset – Full Process
Info:
Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).
We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
We even make a little holographic animation at the end to make our asset more interesting.
[TOPICS]
Using SubD modeling to create the High Resolution model.
Converting out High Poly model into a Game-ready mesh.
UV Mapping and getting the most out of our UV space.
Baking Normal Maps with Substance Painter.
Adding Textures and Decals with Substance Painter
Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
Making a Holographic Animation inside of Toolbag.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/36069.html