
在本教程中,我将介绍针对现代 FPS 视频游戏创建游戏就绪武器资产的完整过程。我将展示我在 Zbrush 中使用 Live Boolean 功能创建硬表面高多边形模型的工作流程,然后在 Maya 中创建低多边形优化网格。
我还将介绍我的展开和烘焙技术的方法,以确保最终的低多边形模型看起来漂亮干净。
最后我将分享我在针对武器的物质画家中接近纹理过程的经验,并将展示和评论从开始到结束的整个纹理过程,而不使用任何智能材料
完整版内容:
31 个完整叙述的创建游戏就绪资产过程的全高清视频文件(英文)
用于高多边形模型
FPS 的 Zbrush 场景在保持和空白姿势 + 纹理中的网格
用于低多边形模型的 Maya 场景
Substance Painter alphas
Maya 解锁法线脚本
Final Substance Painter项目文件
所有渲染图像的最终 Marmoset Toolbag 文件
Marmoset Toolbag 烘焙场景
PSD 文件 带有烘焙的
PSD 文件 带有渲染的
2 个用于本教程的参考板
36 小时 MP4 1920×1080 格式的视频,带有完整的英文音频解说。一切都被实时记录和评论。
Duration 36h Project Files Included MP4
Title: Gumroad – Handgun for Video games Tutorial by Eugene Petrov
Info:
In this tutorial I will cover full process of creating a game ready weapon asset, aimed for modern FPS video games. I will show my working pipeline of creating hard surface high poly models in Zbrush using Live Boolean feature, then creating low poly optimized mesh in Maya.
Also I will cover my methods of unwrapping and baking techniques to make sure the final low poly model looks nice and clean.
And finally I’ll share my experience of approaching the texturing process in substance painter aimed on weapons, and will show and comment the whole process of texturing from start to finish without using any smart material
Complete Edition Content:
31 full HD Video Files of complete narrated process of creating game ready asset (in English)
Zbrush scenes for high poly model
FPS hands mesh in holding and blank poses + textures
Maya scene for low poly model
Substance Painter alphas
Maya unlock normals script
Final Substance Painter Project file
Final Marmoset Toolbag file for all rendered images
Marmoset Toolbag baker scene
PSD File with bakes
PSD File with renders
2 reference boards used for this tutorial
36 hours of video in MP4 1920×1080 format with full audio commentary in English. Everything is recorded and commented on in real time.
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