
您将学到什么
学习突破性技术,了解如何将 3d 人物集成到室内和室外实时拍摄照片中 逼真地使用 3ds max、VRay 和 Photoshop
深入步骤使 3d 人物在您的场景中看起来逼真
无与伦比的获奖后制作技巧
学习匹配实时镜头中的 3d 对象
学习创建和管理渲染元素
ETC
要求
本课程专为中级和高级用户量身定制
您需要拥有 3ds Max、VRay 和 Photoshop
64 位 Windows 操作系统
基本计算机知识
计算机和互联网
描述
这个详细的深入课程指导用户通过使用 3ds max、VRay 和 Photoshop 将 3d 人物真实地集成到内部和外部实时拍摄中的细致过程此外,该课程还附带项目文件、3d 模型、纹理、PSD 文件(Photoshop),以及更多。完整课程为高清 (1920X1080) 格式,带有自定义字幕/副标题此外,我提供 24/7 技术支持和 30 天退款保证。该课程侧重于以下有条不紊的过程:1- 使用资产跟踪工具纠正丢失的路径2- 为后期制作创建材质和对象 ID3- 使用 Photoshop 调整图层、蒙版、画笔、色差、和预渲染元素,使 3d 人物更逼真 5- 无与伦比的后期制作和 3ds Max 技术 6- 后期制作最佳实践和高级技术 7- 本课程涵盖的每项技术都有 10 多年的经验支持3d 可视化/制作行业,以及关于这些关键主题的流行书籍。最后,我的方法被屡获殊荣的可视化公司和著名的全球电影制片厂广泛实施。
概述
第 1 节:简介
第 1 讲 在 3ds Max 场景中合并 3d 人物并使用资产跟踪
第 2 讲 使用调整图层和预渲染元素使 3d 人物真实
第 3 讲 完成对调整层和预渲染元素的调整
第 4 讲 调整 3ds Max 场景、灯光和实时拍摄的调整图层
第 5 讲 使用关键调整图层技术、图层蒙版等完成图像
第 6 讲项目经理 3ds Max 中的新功能
第 7 讲 TurboSplines with 3ds Max
第 8 讲 Mirza 链接管理器与 3ds max
第 9 讲 3ds Max 样条线清理器
第 10 讲 使用 3ds Max 的代理纹理
第 11 课 Automodeller 使用 3ds Max
第 12 课使用 3ds Max 通宵批量渲染
第 13 讲 Q-Proxies 使用 3ds Max
第 14 讲 Verge3D 与 3ds Max
第 15 讲 Q-Proxies 使用 3ds Max,第 2 部分
第 16 讲 SubSpline 脚本与 3ds Max
第 17 课后期制作中的 VRayNormals
Last updated 8/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.79 GB | Duration: 4h 10m
3d People +3ds Max+ Vray + Photoshop + 3d+3d Rendering + V-Ray+3d Lighting+Photorealistic Interior + 3dsmax
What you’ll learn
Learn Groundbreaking Techniques on how to Integrate 3d people in Interior and Exterior Live shots Photo Realistically, using 3ds max, VRay & Photoshop
In-Depth steps to make 3d people look Photo-Realistic in your scenes
Unmatched Award Winning Post-Production Techniques
Learn to match 3d objects in Live shots
Learn to Create and manage Render Elements
ETC
Requirements
This course is Tailored to Intermediate and Advanced users
You need to possess a copy of 3ds Max, VRay and Photoshop
64 bit Windows operating system
Basic computer knowledge
Computer and Internet
Description
This detailed In-Depth course guides users through the meticulous process of Integrating 3d people in Interior and Exterior Live Shots realistically, using 3ds max, VRay & PhotoshopFurthermore, the course comes with Project Files, 3d Models, Textures, PSD files (Photoshop), and much more.The full course is in HD (1920X1080) with custom captions/subtitlesAlso, I offer 24/7 technical support and a 30 days money back guarantee. The course focuses on the methodical process of: 1- Using the Asset Tracking tool to correct missing paths2- Creating Material and Object IDs for Post-Production3- Using Photoshop adjustment Layers , Masks, Brushes, Chromatic Aberration, and the pre-rendered elements to make 3d people more Photo realistic 5- Unrivaled post-production and 3ds Max Techniques 6- Post-production best practices and advanced techniques 7- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects . Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.
Overview
Section 1: Introduction
Lecture 1 Merge 3d people in the 3ds Max scene and use asset tracking
Lecture 2 Use adjustment layers & the pre-rendered elements to make the 3d people real
Lecture 3 Finalize tweaking the ajustement layers and the pre-rendered elements
Lecture 4 Adjust the 3ds Max scene,lights & the adjustment layers for Live Shots
Lecture 5 Finalize the Image while using key adjustment layer Techniques, Layer Masks, etc
Lecture 6 Project Manager new Features in 3ds Max
Lecture 7 TurboSplines with 3ds Max
Lecture 8 Mirza Link Manager with 3ds max
Lecture 9 Spline Cleaner with 3ds Max
Lecture 10 Proxy Textures with 3ds Max
Lecture 11 Automodeller with 3ds Max
Lecture 12 Overnight Batch Render with 3ds Max
Lecture 13 Q-Proxies with 3ds Max
Lecture 14 Verge3D with 3ds Max
Lecture 15 Q-Proxies with 3ds Max, part 2
Lecture 16 SubSpline script with 3ds Max
Lecture 17 VRayNormals in Post-Production
Designers,Architects,3D Visualizers,Anyone interested in Mastering their 3d people skills, Shading, Lighting, Rendering, Post-Production Skills, Etc
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