Stylized Forest Sculpting in ZBrush

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在本课程中,我们将介绍如何在 ZBrush 中雕刻风格化的岩石和树木。我们将介绍用于风格化自然的最佳画笔、alpha 和技术以实现最佳效果。

能够快速创建环境资产是任何数字艺术家的一项重要技能,尤其是在游戏和动画中,以帮助完成一个风格化的、已完成的项目。在本课程中,Zbrush 中的程式化森林雕刻,您将学习如何为视频游戏开发和动画雕刻风格化的岩石、树木和有机天然道具。首先,您将探索 3ds Max 中的遮光技术,以制定作品外观的基础。然后,您将雕刻景观资产,例如悬崖面、大岩石和一棵大树。接下来,您将通过创建风格化的草和树叶来填充您的作品的顶部,继续深入研究细节。最后,您将通过雕刻树皮和根部结构来润色我们的英雄树,从而创建几个独特的游戏资产以及完成的艺术品。在本 ZBrush 和 3ds Max 教程结束时,您将能够为视频游戏或动画创建自己的风格化资产。所需软件:Zbrush 和 3ds Max。

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English
Level: Intermediate | Released: 3 Aug 2018
Duration: 3h 15m | 1.01 GB

In this course, we will cover how to sculpt Stylized Rocks and Trees inside ZBrush. We will cover the best brushes, alphas, and techniques to use for best results when it comes to stylized nature.

Being able to quickly create environment assets is an important skill for any digital artist, but especially in games and animation to help complete a stylized, completed project. In this course, Stylized Forest Sculpting in Zbrush, you’ll learn how to Sculpt stylized rocks, trees, and organic natural props for video game development and animation. First, you’ll explore the blackout technique inside 3ds Max to formulate the base of what your piece will look like. Then, you’ll sculpt the landscape assets, such as a cliff face, large rocks, and a large tree. Next, you’ll continue drilling into details by creating stylized grass and tree foliage to populate the top of your piece. Lastly, you’ll polish up our hero tree by sculpting bark and the root structure, thus creating several unique game assets as well as a finished art piece. By the end of this ZBrush and 3ds Max tutorial, you’ll be able to create your own stylized assets for video games or animation. Software required: Zbrush and 3ds Max.

Stylized Forest Sculpting in ZBrush

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27969.html

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