Tyflow Terrain in 3ds max and more…

在本课程中,我们将研究专用于参数化地形模拟的新型 Tyflow Terrain,以及集成到 3ds max 中用于真实模拟这些模型的其他插件和工具。本课程分为 4 个部分。第 1 部分:通过专用于分析 DEM 数据的 Terrain 插件创建地形数字高程模型(也称为 DEM,来自英文数字高程模型)是以数字格式表示领土或其他表面的高程分布。数字高程模型通常以栅格格式生成,通过将每个像素与与绝对高程相关的属性相关联。第 2 部分:通过使用从真实地面数据获取的高度图创建地形,并使用位移贴图,这是 3D 计算机图形中用于建模对象的技术。它不使用标准编辑工具,而是基于灰度图像的处理,位移直接干预模型的几何形状,对其进行修改。位移图作用于表面的“法线”方向,导致模型中与图像亮区相对应的点发生正向偏移,而与暗区相对应的点发生负向偏移;还将分析通过使用 Terrestrials 生成材质的方法。第 3 部分:通过 3ds max 的 Compound Object Terrain 创建地形,专用于分析从 Spline 推断出的地形数据并导入 3ds max,以生成适合地形表示的浮雕。注意:演讲者的声音是在 AI 中生成的,可以使用自动字幕。

Published 3/2025
Created by Marcello Pattarin 2
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English + subtitle | Duration: 18 Lectures ( 1h 39m ) | Size: 1.3 GB

The best programs integrated into 3ds max for Terrain simulation.

What you’ll learn
Use Tyflow Terrain for terrain simulation.
Use Terrain Compound Object 3dsmax.
Using Terrain Plugin 3ds max.
Using DEM digital elevation model.
Using Height Map and Topographic data.
News Terrain.

Requirements
Using 3ds max 2018 and above.

Description
Topics: in this course we will study the new Tyflow Terrain dedicated to parametric terrain simulation, as well as other plugins and tools integrated into 3ds max for the realistic simulation of these models.The course is structured in 4 Sections.Section 1: creation of terrains through the Terrain plugin dedicated to the analysis of DEM data a digital elevation model (also known as DEM, from the English Digital Elevation Model) is the representation of the distribution of the elevations of a territory, or another surface, in digital format. The digital elevation model is generally produced in raster format by associating each pixel with the attribute relating to the absolute elevation.Section 2: creation of terrains through the use of Heightmaps acquired from real terrestrial data and used with the use of displacement mapping, a technique used in 3D computer graphics for modeling objects. It does not use standard editing tools, but is based on the processing of grayscale images, the displacement intervenes directly on the geometry of the model, modifying it. Acting in the “normal” direction of the surface, the displacement map causes a positive shift of the points of the model corresponding to the light areas of the image, and a negative shift of those corresponding to the dark areas; the methods of generating materials through the use of Terrestrials will also be analyzed.Section 3: creation of terrains through the Compound Object Terrain of 3ds max dedicated to the analysis of topographic data extrapolated from Spline and imported into 3ds max for the generation of reliefs suitable for topographic representation.Note: The Speaker’s voice is generated in AI, Automatic subtitles are available.

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