
这是两部分教程系列的第一部分,涵盖了创建上面的纹理低多边形车轮的整个过程。该项目是实时呈现的,并贯穿始终。
它涵盖了在 3DS Max 中构建基础网格,并使用 Zbrush 中的各种建模技术将它们组合起来。本系列的这一部分涵盖构建高多边形模型。
本系列假定您基本熟悉 3DS Max 和 Zbrush。详细解释和演示了整个教程中使用的过程和工具。其中包括使用 3DS Max 中的平滑组和 Turbosmooth 修改器,以及 Zbrush 中的动态网格、插入网格和曲线功能。
如果您想通过第 2 部分中介绍的纹理管道而不先构建资产,则可以单独购买高多边形 .ZTL、低多边形 .OBJ 和纹理烘焙。
除了 10 个视频外,该产品还包括我的自定义 Zbrush 用户界面、车轮螺栓刷和参考图像。
Gumroad – Next Gen Game Art Production Part 1 by Isaac Oster
Duration 5h | MP4 | aac, 16KHz, mono | h264, yuv420p, 1280×720, 30fps | 13 GB (Total)
Genre: eLearning | Project Files Included | English
This is the first section of a two part tutorial series covering the entire process for creating the textured low poly wheel above. The project is presented in real time, and narrated throughout.
It covers building base meshes in 3DS Max and combining them using various modeling techniques in Zbrush. This section of the series covers constructing the high poly model.
This series assumes a basic familiarity of both 3DS Max and Zbrush. Procedures and tools used throughout the tutorial are explained and demonstrated in detail. These include working with smoothing groups and the Turbosmooth Modifier in 3DS Max, and Dynamesh, Insert Mesh, and Curve Functions in Zbrush.
In case you’d like to run through the texturing pipeline, covered in Part 2, without building the asset first, the high poly .ZTL, low poly .OBJ, and texture bakes are available for purchase separately.
In addition to 10 videos, this product includes my custom Zbrush User Interface, wheel bolt brush, and the reference images.

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