
在这些课程中,我们将学习如何使用 3ds Max、Photoshop 和 ZBrush 为手机游戏创建高多边形角色。我们将讨论从头开始雕刻游戏角色所需的步骤。我们将首先使用 3ds Max 创建基础网格指南,然后使用 ZBrush 启动雕塑。在本教程结束时,您将对为手机游戏创建高多边形模型所需的工作流程有深入的了解。所需软件:ZBrush 4R7、3ds Max 2016、Photoshop CS6。
Designing a Character for Mobile Games in ZBrush
Size: 1.21GB | Duration: 2h 30m | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
Size: 1.21GB | Duration: 2h 30m | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
Throughout these lessons, we’ll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We’ll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.

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