Realistic Dagger Game Asset Creation In Blender

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讲师 InfoEmiel Sleegers 一直热爱电子游戏,在他年轻的时候,他开始使用 Unity3D 进行编程,但他发现自己更倾向于制作游戏的艺术。现在他在育碧担任环境美术师。他为创作《极限竞速:地平线 3》和《全境封锁 2》等 AAA 游戏做出了贡献。他一直以来最喜欢的游戏是《最后生还者》,正是这款电子游戏激发了他在游戏行业工作的愿望。他对初学者艺术家的建议是专注于他们热衷的游戏的一个方面,坚持下去并做得更好。

他的爱好包括与游戏或电影相关的任何事情,无论是从事个人项目、自由职业还是外出看电影。课程信息 本课程的目的是向您展示如何在 AAA 游戏工作室中创建专业游戏道具。我们将深入了解如何在 Blender 中创建高多边形和低多边形资产。然后,我们将创建低多边形匕首的 uv,并使一切尽可能优化,以便我们可以进入八猴工具包,在那里我们将为我们的资产创建纹理贴图。

我们将完成烘焙资产的过程,我将向您展示如何解决可能发生的任何烘焙问题,以便您知道如何为自己的未来项目解决问题。在我们创建了一个美妙的干净烘焙之后,我们将把我们的贴图带到物质画家中,我们将在其中创建我们的最终纹理。我们将涵盖物质内部的多种内容,例如创建法线贴图细节、创建基础材质和革命性技术,以快速准确地添加惊人的细节。

一旦我们对我们的纹理感到满意,我将向您展示如何创建令人印象深刻的图像渲染,您可以将其用于您自己的作品,并在您的作品集中呈现。很多人希望在游戏资产创建方面取得成功,但他们不愿意投资于教育并做出牺牲,以做必要的事情来实现他们的目标。不要让这成为你。我知道你会喜欢这门课程,你会从中学到很多东西。快来和我一起加入 Victory3D。

Learn Modeling & Texturing AAA prop using Blender, Marmoset Toolbag, Substance Painter, and Photoshop

Last updated 2/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.61 GB | Duration: 9h 50m

What you’ll learn

High poly to low poly industry workflow
Optimize 3d models for games
Bake clean texture maps
Solve baking issues
Create realistic details
Create impressive image renders

Requirements

Basic Knowledge of Blender, Marmoset Toolbag, and Substance Painter required

Description

Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it.

His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info The purpose of this course is to show you how professional game props are created in AAA game studios.We will go over in-depth on how to create a high poly and low poly asset inside Blender. We will then create the uv’s of our low poly dagger and make everything as optimal as possible so that we can go into marmoset toolbag where we will be creating texture maps for our asset.

We will go through the process of baking our asset and I will show you how to fix any baking issues that might occur so you will know how to solve problems for your own future projects. After we create a wonderful clean bake, we will take our maps into substance painter where we will be creating our final texture. We will cover multiple things inside substance like creating normal map details, creating base materials and revolutionary techniques to add amazing details quickly and accurately.

Once we are happy with our texture, I will show you how to create impressive image renders that you can use for your own work that can be represented in your portfolio.Lots of people want to be successful in game asset creation but they are not willing to invest in education and make sacrifices in order to do what is necessary to hit their goals. Don’t let this be you. I know you will enjoy this course and you will learn a lot from it. Come and join me at Victory3D.

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