
在由高级艺术家 Jannis Mayr 主持的 3 小时研讨会中,使用 Blender、3D-Coat 和 Photoshop 设计沉浸式世界。这个中级到高级的研讨会揭示了 Jannis 创建奇幻世界的技术,从开始到结束详细介绍了最终关键帧的创建。这个全面的教程深入研究了他的创作和技术过程,因此您将了解其原因和方法。
从收集和组织参考资料开始,Jannis 分享了如何在为您的环境绘制形状和构图之前启动您的项目。初始草图完成后,Jannis 开始使用 3D-Coat 来展示他如何构建 kitbash 套件,利用该软件强大的体素雕刻引擎有效地创建复杂的形状和有机纹理。
Blender 是 Jannis 环境设计工作流程的支柱,提供帮助他探索正在构建的世界所需的一切。他展示了如何设置场景以及在何处放置相机以在 Photoshop 中渲染最终绘制的基本图像。从建模、雕刻、着色、渲染、照片处理到色彩分级以及 Jannis 的整理技巧和窍门,一切内容都在本次研讨会中涵盖。作为奖励,他对 ZBrush 和 Blender 中的一些快速角色创建技术进行了简短的介绍。
最终的 Blender 场景和 Jannis 的 Photoshop 文件作为项目文件包含在本次研讨会中,因此您可以仔细查看他的工作文件。
MP4 | Video: H264 1280×720 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 40m | Size: 4.09 GB
Design an immersive world using Blender, 3D-Coat, and Photoshop with this 3-hour workshop by Senior Artist Jannis Mayr. This intermediate to advanced-level workshop reveals Jannis’s techniques for creating fantastical worlds, detailing the creation of a final keyframe in detail, from start to finish. This comprehensive tutorial delves into both his creative and technical processes so you’ll understand the whys as well as the hows.
Beginning with gathering and organizing references, Jannis shares how to kickstart your project before sketching out shapes and compositions for your environment. With the initial sketches completed, Jannis then jumps into 3D-Coat to reveal how he builds a kitbash set, utilizing the software’s powerful voxel-sculpting engine to create complex shapes and organic textures efficiently.
Blender is the backbone for Jannis’ environment design workflow, providing everything necessary to help him explore the world he is building. He shows how to set up a scene and where to place the cameras to render a base image for the final paintover in Photoshop. Everything from modeling, sculpting, shading, rendering, and photobashing, to color grading and Jannis’ finishing tips and tricks are covered in this workshop. As a bonus, he provides a short insight into some quick character-creation techniques in ZBrush and Blender.
The final Blender Scene and Jannis’ Photoshop file are included as project files with this workshop so you can take a closer look at his working files.
CHAPTER LIST
00. Preview
01. Gathering Reference
02. Compositional Sketching in Photoshop
03. Creating a Kitbash Set in 3D-Coat & Blender
04. Scene Setup in Blender
05. Rendering with Blender Cycles
06. Paintover in Photoshop & Bonus: ZBrush Character Creation
07. Paintover in Photoshop & Finishing Touches
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