Game Asset Creation Modeling & Texturing A Futuristic Crate

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使用 Zbrush、3Ds max、Substance Painter 和 Marmoset 对科幻游戏道具进行建模和纹理处理

最后更新 12/2019
MP4 | 视频:h264、1280×720 | 音频:AAC,44.1 KHz
语言:英语 | 大小:5.23 GB | 时长:4h 45m

你会学到什么

获得建模和纹理游戏道具的艺术理论
了解创建 AAA 级游戏资产的行业流程
如何有效地重新拓扑
准备模型以进行烘焙
创建可信的划痕、污垢和变色
为组合展示渲染高质量的成品

要求

Zbrush、3ds Max、Substance Painter 和 Marmoset 的中级知识

描述

讲师 InfoDesmond Man 目前是从事 AAA 主机游戏的环境美术师。他最喜欢这份工作的地方在于,他可以和同事一起制作很酷的游戏,而他认为这些同事更像是朋友。他最引以为豪的项目是 Laser League,因为他在构建环境时拥有很大的创作自由和支持。德斯蒙德一直是个艺术人士,但他的大部分灵感来自于看卡通片。他从小就喜欢动画,人们制作卡通动画的方式让他震惊。他去一所大学学习3D艺术并立即爱上了它。他知道他想以 3D 艺术为职业,但不确定他想进入 3D 行业的哪个领域。

当他玩电子游戏 Last of Us 时,它改变了他的生活,他下定决心要进入游戏行业。他对刚起步的艺术家的建议是努力工作。他认为,努力是值得的,拥有自己的艺术风格、艺术别名和自己的一套只有“你”才能理解的技能,其实真的很酷。课程信息 在本课程中,Desmond 将带您进入完整的游戏资产创建过程,您将在其中制作一个未来主义的板条箱道具。他会向您展示他的建模技巧,更重要的是,他会在您慢慢搭建道具的同时向您展示他的艺术理论。

您将通过本课程学习的程序管道是在 Zbrush 中雕刻,在 3ds Max 中重新拓扑和展开,准备烘焙,在 Substance Paint 中进行纹理处理,最后导出纹理并在 Marmoset Toolbag 中渲染资产。当您学习本课程时,Desmond 的目标是在接近艺术并解释他为什么会或不会在某些情况下这样做时,对他的整个过程保持随意和开放的态度。他很高兴能够投入教学并与您分享他在担任环境艺术家期间所学到的东西。

Model and Texture a Sci-Fi Game Prop using Zbrush, 3Ds max, Substance Painter, and Marmoset

Last updated 12/2019
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.23 GB | Duration: 4h 45m

What you’ll learn

Acquire artistic theory in modeling and texturing game props
Understand the industry pipeline of creating AAA quality game asset
How to efficiently retopologize
Prepare models for baking
Create believable scratches, dirt, and discoloration
Render high quality finished product for portfolio presentation

Requirements

Intermediate knowledge of Zbrush, 3ds Max, Substance Painter and Marmoset

Description

Instructor InfoDesmond Man is currently an Environment Artist working in AAA console games. What he loves most about his job is that he gets to make cool games with colleagues which he considers more as friends. The project that he had worked on the he is the most proud of was Laser League because he had a lot of creative freedom and support when building the environments. Desmond had always been an artistic person but most of his inspiration began from watching cartoons. He had always loved animation as a child and how people made cartoon animations astounded him. He went to a university to take 3D art and instantly fell in love with it. He knew he wanted to pursue 3D art as a career but wasn’t sure which field in the 3D industry he wanted to get into.

When he played the video game Last of Us, it had changed his life and he made up his mind that he wanted to be in the game industry. His advice for artists just starting out is to work really hard. He believes the hard work is worth it and having your own art style, art alias, and your own set of skills that only “you” understand is actually really cool. Course Info In this course, Desmond will take you to the complete game asset creation where you will be producing a futuristic crate prop. He will show you his techniques of modeling and more importantly he will show you his artistic theory while you slowly build the prop.

The program pipeline that you will be going through the course is sculpting in Zbrush, retopologizing and unwrapping in 3ds Max, preparation for baking, texturing in Substance painter, and finally exporting out textures and rendering out the asset in Marmoset Toolbag. As you go through this course, Desmond aims to be as casual and open about his full process when approaching art and explaining why he would or wouldn’t do in certain situations. He is excited to dive into teaching and share with you what he had learned during his time as an environment artist.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/36150.html

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