3D Model And Texture A High Quality Game Prop Gun Rifle

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了解如何使用 3ds Max、Substance Painter 和 Marmoset Toolbag 创建 AAA 质量的道具武器

最后更新 10/2018
MP4 | 视频:h264、1280×720 | 音频:AAC,44.1 KHz
语言:英语 | 大小:20.10 GB | 时长:22h 0m

你会学到什么

学生将更好地了解 AAA 游戏公司如何专业制作游戏资产
创建适合游戏的干净低多边形网格
有效创建有组织且布局正确的 UV
烘焙贴图并解决任何烘焙错误
创建逼真的纹理和颜色细节
抛光和渲染质量演示

要求

3ds Max、Substance Painter 和 Marmoset Toolbag 的基础知识

描述

讲师 InfoEmiel Sleegers 一直热爱电子游戏,在他年轻的时候,他开始使用 Unity3D 进行编程,但他发现自己更倾向于制作游戏的艺术。现在他在育碧担任环境美术师。他为创作《极限竞速:地平线 3》和《全境封锁 2》等 AAA 游戏做出了贡献。他一直以来最喜欢的游戏是《最后生还者》,正是这款电子游戏激发了他在游戏行业工作的愿望。

他对初学者艺术家的建议是专注于他们热衷的游戏的一个方面,坚持下去并做得更好。他的爱好包括与游戏或电影相关的任何事情,无论是从事个人项目、自由职业还是外出看电影。课程信息在本课程中,您将了解从头到尾创建突击步枪的过程。本课程的目标是拥有一个完整的游戏就绪 AAA 武器。

您将从收集有助于可视化武器的参考开始,然后继续使用 3Ds Max 对高多边形资产、低多边形建模并创建 UV 贴图。您将能够准备烘焙场景,并将在 Marmoset Toolbag 中设置所有必需的地图。您将转到 Substance Painter,在那里您将创建最终纹理,最后您将在 Marmoset Toolbag 中渲染您的艺术作品。

Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag

Last updated 10/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.10 GB | Duration: 22h 0m

What you’ll learn

Students will gain a better understanding of how game assets are professionally made in AAA game companies
Create clean low poly mesh that is suitable for games
Effectively create organized and properly laid out UVs
Bake maps and resolve any baking errors
Create realistic texture and color details
Polishing and rendering for quality presentation

Requirements

Basic Knowledge of 3ds Max, Substance Painter, and Marmoset Toolbag

Description

Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry.

His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, you will be taken to the process of creating an assault rifle from start to finish. The goal of this course is to have a complete game ready AAA weapon.

You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.

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