
在本课程中,我们将介绍 Zbrush 中的 Fibermesh 世界。我们将首先在一个简单的平面上使用 Fibermesh,并使用许多新郎刷中的一些来“刷”头发。然后,我们将继续调整头发的对称性,并在头发上进行一些颜色绘制。然后,我们将通过在 Photoshop 中检查一些绘制的头发层来讨论我们可能想要为我们的主要角头网格创建的一些头发造型想法。一旦我们决定了一种风格,我们将使用 Fibermesh 开始单独创建每个头发元素(胡须、胡茬、山羊胡等),然后我们将使用新郎刷子为我们的纤维/头发添加更多自然变化创建。最后,我们将使用多重绘画对角头脸上的头发进行着色/着色,使其更加自然,并与角色相得益彰。
Introduction to Fibremesh in ZBrush Volume 3
Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280×720, 30.00 fps
7 Lessons | With 2.35GB
In this course, we’ll be introduced to the world of Fibermesh in Zbrush. We’ll first use Fibermesh on a simple plane and using some of the many groom brushes to ‘brush’ the hairs. We’ll then move onto adjusting hairs with symmetry as well as doing some polypainting on the hairs for colour. We’ll then go over some hair styling ideas for what we might want to create for our main Horn Head mesh by examining some painted hair layers in Photoshop. Once we decide on a style, we’ll then use Fibermesh to start to create each hair element (beard, stubble, goatee, etc) individually and then we’ll use the groom brushes to add more natural variations to the fibers/hairs we create. Finally, we’ll use polypainting to colour/tint the hair on the Horn Head’s face to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh!

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