Gumroad – Creating Tileable Textures in ZBrush

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这个 14 部分的视频教程系列将指导您完成在 ZBrush、Knald 和 xNormal 中构思和创建可平铺法线、环境光遮蔽和高度图的过程。本教程适用于对建模过程有基本了解并了解各种纹理贴图用途的人员。我们将讨论在使用之前设置我们所有的软件,以确保您尽可能轻松地开始使用它!

本项目所需软件:

Adobe Photoshop
3D Studio Max(或首选 3D 程序)
ZBrush(4R2 或更高版本)
Knald/xNormal

内容

规划

我们将首先在 Photoshop 中为计划的纹理创建一个初步轮廓,然后进入 3D Studio Max,我们将在其中生成基础网格并为雕刻做准备。

雕刻

然后我们将进入 ZBrush 内部的雕刻阶段,我们将混合使用标准和非标准笔刷,以便为我们的雕刻添加细节和变化。

烘烤

在我们创建最终造型并对其进行烘焙处理后,我们将在 3D Studio Max 中创建一个低多边形目标网格,并在 Knald 和 xNormal 中烘焙我们的法线、AO 和高度贴图。

结束

最后,我们将讨论对我们制作的资产和 ZTools 的重用,并研究在 Photoshop 和 3D Studio Max 中创建更多可变纹理的方法。

Duration 14 Chapters Project Files Included MP4

Title: Gumroad – Creating Tileable Textures in ZBrush

Info:
Overview

This 14 part video-tutorial series will guide you through the process of concepting and creating a tileable normal, ambient occlusion and height map within ZBrush, Knald and xNormal. This tutorial is intended for those that have a base understanding of the modeling process and are aware of the uses of various texture maps. We will discuss setting up all of our software before we use it to ensure that it’s as easy as possible for you to get started!

Software needed for this project:

Adobe Photoshop
3D Studio Max (or preferred 3D program)
ZBrush (4R2 or later)
Knald/xNormal

Content

Planning

We will begin by creating a preliminary outline for the planned texture in Photoshop, before moving onto 3D Studio Max where we will be generating the base mesh and preparing it for sculpting.

Sculpting

We will then move onto the sculpting stage inside of ZBrush, where we will use a mixture of standard and non-standard brushes in order to add detail and variation to our sculpt.

Baking

After we have created our final sculpt and processed it for baking, we will create a low poly target mesh in 3D Studio Max and bake out our Normal, AO and Height maps within Knald and xNormal.

Closing

We will finally discuss the re-use of the assets and ZTools that we have made, and look at ways of creating more variations of our tileable textures within Photoshop and 3D Studio Max.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27657.html

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上一篇 2016年1月31日
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