Artstation – Making a Combat Pouch in Marvelous Designer

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在这个循序渐进的视频教程中,我将带您了解我常用的奇妙设计师工作流程,为角色制作战斗包,甚至作为独立道具。

我涵盖的主题包括 MD 图案的构造、使用折叠角度管理形状以及添加额外的逼真细节(例如缝合和修剪)。

然后将网格导入 Zbrush,我将在其中分享我如何处理厚度、调整轮廓并添加带扣,以便将真实感提升到一个新的水平。

希望在本教程结束时,您将了解从头开始构建一系列设计的袋子的方法,以增加您自己的 3d 角色的复杂性。

Duration 1h 30m Project Files Included MP4

Title: Artstation – Making a Combat Pouch in Marvelous Designer

Info:
DIFFICULTY: Intermediate

In this step by step video tutorial, I am walking you through my usual marvelous designer workflow to produce a combat pouch for characters or even as a standalone prop.

I am covering topics such as construction of MD patterns, managing shapes with fold angles and adding extra realistic details such as stitching and trims.

The mesh is then taken into Zbrush where I am sharing how I handle thickness, adjust the silhouette and add a buckle in order to take the realism to the next level.

Hopefully by the end of the tutorial you will know the methodology to construct pouches of a range of designs from scratch to add complexity to your own 3d Characters.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/41679.html

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